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Author Topic: Active games programmers  (Read 3351 times)

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Offline SamuraiCrow

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Re: Active games programmers
« on: April 22, 2013, 08:36:47 PM »
I voted C for Amiga for the simple reason that I'll be switching over to AROS 68k as soon as it is practical to do so.  The legal gibberish that is going on with regards to OS 3.x is just insane.  Not to mention that AROS is still actively developed and has several features that are lacking in the original AmigaOS series.

That said, the code quality of all the 68k compilers I've ever tried is abysmal.  If I had the choice, I'd use AmigaE instead of C but the AROS source codes are written in C.
 

Offline SamuraiCrow

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Re: Active games programmers
« Reply #1 on: April 23, 2013, 09:49:05 AM »
With regard to modern languages, I find that AmigaE is well suited to the newer object-oriented paradigms for the most part.  Once I get my CF adapter into my A1200, I plan on trying to cross-compile code to it using my AROS VM as a PortablE environment.

One thing I am adamant about is that I don't want to support graphics card Amigas exclusively.  The chipset was what made the Amiga.