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Offline commodorejohn

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Re: Active games programmers
« on: April 22, 2013, 06:44:42 AM »
I've got a couple different projects in the works, but they've all been back-burnered for a while now. Need to get back on them, sometime...
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
 

Offline commodorejohn

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Re: Active games programmers
« Reply #1 on: April 22, 2013, 08:45:37 PM »
Quote from: SamuraiCrow;732588
That said, the code quality of all the 68k compilers I've ever tried is abysmal.  If I had the choice, I'd use AmigaE instead of C but the AROS source codes are written in C.
How's vbcc? I've heard good things about it.
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup