amigadave wrote:
>I would, but I have already spent my little bit of money on the EFIKA and I am supporting the MorphOS group by registering MOS2.1 and will be learning to code for that platform.
Excellent. Glad to hear others are starting to code.
>In other words, a few weeks ago I decided to put my money and time where my mouth was and picked MorphOS as my future Amiga-Like OS of choice to buy and code for. I did not want to be a hypocrite anymore, by telling everyone to support our developers and not doing it myself.
Yeah, I decided the same thing two or three months ago. Both systems need software. The only challenge will be creating code for both, yet some tools to do so are already available. To me the Amiga community was composed of people making small, entertaining, and addicting games and applications along with demos. It needs to happen again, now.
As users begin creating content and programs, even the small stuff, machine designers and makers will be more motivated to improve their systems and even lower prices to compete with other systems. The designers take the risk to manufacture, but the users also have to take a risk in purchasing and even taking the time to code and create content.
And when you make your own content, be your own promoter. Have your friends or family come over and play the game or see what you've created. Get their opinions, then modify your program. As you promote your own work, you can also promote the machine or an emulator that runs it.
Also, don't be ashamed of your work either. Some in my family enjoy drawing and painting, and they (as all other types of artists do) often do not think their work is worth showing. Someone probably isn't going to like it, that's true, but you still need to be proud of what you do...even with a game. People will tell you what they think needs modified or added, but you make the final choice in what you will change or add to your "artwork."
Creating content is an artform like painting, drawing, architecture, building, landscaping, gardening, car restoration, woodworking, metalworking, sculpting, writing, etc. It all depends on what art supplies we want to use for our individual project.
>I might be persuaded to support AmigaOS4.x in the future as well as MorphOS2.1 and beyond, but for now, the SAM is too expensive for me and as I am just learning more about programming, I will stick with just MorphOS.
Starting with one system is a good idea. I'm sure there are other programmers that would help you port, test, or code for AmigaOS when the time comes. As the saying goes, "The journey of a thousand miles begins with a single step." The community needs more to take that first step.