Welcome, Guest. Please login or register.

Author Topic: OK, which A1200 AGA games are not just lame conversions?  (Read 4669 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16867
  • Country: gb
  • Thanked: 4 times
    • Show all replies
Re: OK, which A1200 AGA games are not just lame conversions?
« on: February 16, 2010, 10:02:17 AM »
Quote from: ChaosLord;543466
Total Chaos AGA looks about 10 MILLION times better than Total Chaos ECS.  AGA version has 1000x better gameplay too. http://totalchaoseng.dbv.pl/news.php

Roadkill AGA, SlamTiltAGA, Banshee AGA,


I've told you a trillion times, don't exaggerate :roflmao:

Seriously though, at best, it can only look say 8x better (assuming 256 colours versus 32), maybe 4x better again if it were hires lace versus lores :)

Individual palette entries might even be 4096x better, but I don't think that's most objective metric...
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16867
  • Country: gb
  • Thanked: 4 times
    • Show all replies
Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #1 on: February 16, 2010, 08:52:05 PM »
@chaoslord

Didn't burnout also run in 640x512 with 256 colours on AGA?
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16867
  • Country: gb
  • Thanked: 4 times
    • Show all replies
Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #2 on: February 16, 2010, 08:55:59 PM »
Quote from: odin;543551
It also burnt out your eyes in the process with the flickering.


I'm sure it would be a different experience with a good flickerfixer :)
int p; // A