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Author Topic: Sonic the hedgehog?  (Read 14657 times)

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Offline bloodline

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Re: Sonic the hedgehog?
« on: January 09, 2012, 01:27:37 PM »
Quote from: fishy_fiz;674827
Actually Kid Chaos has about 160 colors for backgrounds, etc. and not just copper gradients. Pretty clever use of a 2bit playfield (yes 2, not a typo :)). There's a few interviews with the author around the net where its spoken about.


Hmmm, I'd have to say that it does look like 3bit graphics, though it is impressive to get that amount of blitting... Perhaps only possible with a 2bit playfield...

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As for the fixation with rave/techno type music, Id hazzard a guess it stems from the fact that its easy to write and requires no real talent. It can also be written with small samples so has a small memory footprint.
(sorry, being that Ive been an actual musician for over 20 years I have a particular dislike of that sort of garbage :))


That's a bit harsh, There are three types of music:

1. Music as art, the exquisite works of genius.
2. Music as entertainment, the crap my girl friend listens to...

Both are valid and often crossover!

Oh, then there's the third type... Utter ****e that has no purpose or value... I believe this is often referred to as black eyed peas... But I doubt anyone actually listens to that.

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Re: Sonic the hedgehog?
« Reply #1 on: January 09, 2012, 05:46:32 PM »
Quote from: Mrs Beanbag;675008
No blitting is required on the background layer.  The copper can be used to scroll each scanline sideways independently.



Hmmm, you know I had totally forgotten about that little trick! Well spotted ;)

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Re: Sonic the hedgehog?
« Reply #2 on: January 09, 2012, 05:48:20 PM »
Quote from: golem;675018
Ha ha. Well said bloodline. I never like posting in order to express dislike or negative emotions but I make exception for the Black Eyed Peas :) (maybe it's just because I'm becoming an old man!)
;) I can tolerate most music... But I draw the line at black eyed peas.

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Re: Sonic the hedgehog?
« Reply #3 on: January 13, 2012, 04:50:37 PM »
Quote from: Mrs Beanbag;675630

Eight full music channels might be asking a bit much in a game, but it might be possible to mix effects into the drum track, if all the samples are the same frequency.


I would actually mix two channels with the music as they are unaffected by latency, the effects would be unbearable with lag :)