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Author Topic: Sonic the hedgehog?  (Read 14659 times)

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Offline amiman99

Re: Sonic the hedgehog?
« on: January 05, 2012, 08:03:45 PM »
Here is a Sonic MED file I converted from MIDI to MED, plays fine in OctaMED and EaglePlayer. Took me like 2hrs, lots of clean up.
Sorry I had to double zip it with "7z" and then ZIP to work around the file size limitation.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Sonic the hedgehog?
« Reply #1 on: January 05, 2012, 09:41:25 PM »
Quote from: Mrs Beanbag;674516
This is good, could use some better samples in my opinion but the tune is spot on apart from a few unexpected shifts in octave (I guess the minimum wave period gets in the way sometimes, unless it's XMP playing the fool).  I could use this, but.. I'd need it in Protracker mod format to use it in the Mr Beanbag engine.
The samples were from Sound Terrific CD, I would need more time to find better ones or just digitize them myself (probably wont have time to digitize them :elvis:).
I tried to save it in Protracker and it did not saved it very well, I need to see where is the problem :hammer:.
If some one could tell me what instruments I need, then it would be easier to find.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Sonic the hedgehog?
« Reply #2 on: January 06, 2012, 03:29:10 AM »
Quote from: bbond007;674584
Your new LHA fixes the issues from before.

Unfortunately I think the Minimig is running out of RAM before it manages to to finish compiling. I'm sure my 1200 is up to the task no problem :)

Thanks for the game!

nate
I have a same problem on my A1200 with 64MB RAM, it will not finish compiling and it tells me to contact the Programmer.
I cant run the game.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Sonic the hedgehog?
« Reply #3 on: January 06, 2012, 04:27:49 PM »
Quote from: Mrs Beanbag;674624
Ok try this Green Hill Zone mod I just made.  Maybe someone with greater musical skills than mine can jazz it up a little more but there's the basic tune anyway.  I modified some samples from my own collection.
Sounds good!
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Sonic the hedgehog?
« Reply #4 on: January 13, 2012, 03:42:00 AM »
Quote from: Cammy;675428
If anyone would like to try the latest half-level demo of Sonic the Hedgehog on their Amiga I have just uploaded a new archive  http://amigachristmastree.ultimateamiga.co.uk/SonicBackboneDemo.lha

Here's a video of an earlier version:
[YOUTUBE]OxPOZu-fpsw[/YOUTUBE]
I like it, very nice. I wonder if the music could be redone in 3 channels and fourth one used for game sounds, so the music is not interrupted when game sounds are on. Rhythm, base and music .
I wonder if Metal Slug would be possible using backbone? It's my all time favorite run and shoot game.

Edit, The demo works fine in A1200 030 50MHz.
« Last Edit: January 13, 2012, 03:51:16 AM by amiman99 »
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Sonic the hedgehog?
« Reply #5 on: January 13, 2012, 03:51:22 PM »
Quote from: Cammy;675607
Unfortunately with Backbone there's no control over the channels it uses for the sound effects, I think it tries to use a free channel if there is one and just cuts out a random channel when they're all in use, but it sounds fine with 3-channel mods.

Mr. Beanbag sounds good though, I wasn't sure if you had used 3 or 4 channel mods because I never notice the tune cutting out, good idea cutting out the base channel to play a sound effect.

I always wondered if a game could resume playing a note that was cut out, or if that channel would stay silent until the next note in that channel of the track is played, perhaps if the sample for the note was a long one or was inserted once with a loop. I also wonder about things like using the CPU to mix the channels to give you eight instead of four like how OctaMED does it, could it be used in an action game like a platformer or is there too much going on already?


Oh yeah, and I think Backbone is actually better suited to making a Metal Slug clone than any other type of game, so I think we should have a go at that too if people are interested.
Here is the first level of Metal Slug
http://vgmaps.com/Atlas/Neo-Geo/MetalSlug-Mission1.png
and Marco
http://www.spriters-resource.com/community/showthread.php?tid=14064

Is there any tutorial for Backbone? The trouble I have is tile making, how do you space everything correctly?
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Sonic the hedgehog?
« Reply #6 on: January 13, 2012, 03:53:50 PM »
Quote from: inoel;675613
Can you bounce the audio on game music?
What I mean is save whole tune as a sample cut
it up into sections and rearrange it in a tracker
that will free up channels
There maybe Chip RAM limits, the longer the sample the more space it takes in Chip RAM.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(