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Author Topic: Icaros Desktop 1.3  (Read 10166 times)

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Offline EDanaII

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Re: Icaros Desktop 1.3
« on: June 17, 2011, 05:40:54 AM »
Speaking for myself, I'm just happy that Icaros 1.3 (appears to) fully support my SL510. I actually have a proper screen, instead of a stretched 1024x768 res. Sound is good. Only issues I've encountered is that some games run kinda choppy. Not a loss for me, since I'm not really much into games anymore. I only wish I could find some decent (reliable) programming tools for it. (Of course, I also wish I could actually invest the time in finding those things... sigh.)

I guess, since AROS finally supports the gfx card on my laptop, it's probably time for another donation...

Kudos to the AROS guys.
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Offline EDanaII

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Re: Icaros Desktop 1.3
« Reply #1 on: June 17, 2011, 02:16:50 PM »
I've used AmiDevCpp, it's decent. But I need a good source-level debugger for the AROS side of things.

There was a guy working on something more robust for AROS, but I'm guessing it got too complicated, life got too busy or both. He hasn't done anything for it in a while. A shame. I'd love to have that, might even pay for it.

Oh well, I'll continue to play with AROS and do what I can when I can. :)
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Offline EDanaII

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Re: Icaros Desktop 1.3
« Reply #2 on: June 17, 2011, 05:47:31 PM »
Ganymede IDE. A quick search of the 'Net for "AROS Ganymede" shows that he last reported his progress in October. I haven't found anything since. It's no small undertaking, so he may be balancing it with real life. :) I wish him success. I'd certainly pay for it, if it proves to be worth it.
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Offline EDanaII

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Re: Icaros Desktop 1.3
« Reply #3 on: June 17, 2011, 07:06:14 PM »
It's possible the Roman's also said "Carpe caseum!" Not that it anything to do with this. :D
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Offline EDanaII

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Re: Icaros Desktop 1.3
« Reply #4 on: June 17, 2011, 07:15:07 PM »
Quote from: trekiej;645893
What do you think it would be worth?


I suppose that depends on what he produces and what he wants for it. :) Sadly, I wouldn't pay too much, but only because I don't know how much I'd use it. Definitely like to have it, though. That's part of my frustration with the state of Amiga Land, the lack of really good programming tools. I'd love to have Java or Mono, for example...
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Offline EDanaII

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Re: Icaros Desktop 1.3
« Reply #5 on: June 18, 2011, 12:24:05 AM »
I'm not sure a bounty is needed. :) We got Ganymede, if Proto ever produces it. If not, we got Murks, which is OK... although for someone like me who wants to get to the business of coding rather than learning how to use Murks, not my favorite option. And we got AmiDevCpp, even if we have to use printf statements for debugging.

But I'm with you. Gimme somethin' a little better.

Oh, and I took a closer look at that RAD Pascal you were talking about. Nice, very nice. Definitely have to look even closer at that.


@ Heiroglyph

On the Amiga side, I've had some success with source-level debugging using either SasC or StormC. Biggest problem is having to move the project from AmiDevCpp to one of the others. Not always easy.

But, of course, neither of these options exist for AROS.
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Offline EDanaII

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Re: Icaros Desktop 1.3
« Reply #6 on: November 19, 2011, 02:20:44 PM »
I have a pathological (completely justified) hatred of C and C++. ;) So, yea, a more mature next-gen language would be nice. It doesn't have to be Java, I'd be happy with C# too.


@ Nicholas

True, but it'd still be nice to have.


@ mt12345

Still running fine. Unfortunately, I don't use it heavily enough to say it's totally stable, but it is usable. As to games, like I mentioned, I just don't play games much anymore, so I don't remember which ones I tested that didn't run to well. I remember Doom ran without issues.

Ed.
Ed.