Now be realistic too... contracting developers works only with money and they obviously do not have the money.
That's not the way Kickstarter works..
At least not for the people who aren't doing their own development (Cinemaware is a lot like the Leisure Suit Larry guys in this area)
They are contracting with the developers with lots of money (depending on your definition of "lots").. Assuming the Kickstarter campaign is successful...
It's not that different from the current system.
They are getting money from "their investors" and the contracts will be pending funding.
Just in this case, the "investors" are the Kickstarter members and not a big software company or Bank..
That's the whole point of Kickstarter, and why they have to aim at the group to be most likely to fund them... That's not going to be AmigaNG people..
Now, with the DoubleFine or the BannerSaga guys, it's different as they are developing the game themselves.. Or at least partially (they did have to hire contractors for some things and those contracts were also pending funding from Kickstarter..).
What you might want to do is contact some AmigaNG developers and ask them what it would cost to "port" a game.
Then go to the property holder and ask them how much it would cost to license the game for that port.
Then you can start a kickstarter campaign yourself to do the port....
desiv