Thats nonsense. A "puzzle game" with over a gig of graphics data?
Alarm bells should be ringing.
Alarm bells? little dramatic don't you think? I'm not talking about a simple internet game but a really good installible puzzle game.
I have a majohng game from 2001 that has 326megs of back ground screens and another 100 megabytes for game graphics. All the background screens are 1280x1024 x 24bit and all the game graphics are 24 bit as well. And all the audio is stored as full songs for playback adding another 96 megs. The actual program itself is only a few megs.
That is a non hd 2d game from 2k1 on cd. Newer games use dvd background graphics and multiple mipmap level textures all in truecolor. I also have the Myst puzzle game which if memory serves requires a significant mount of space to install, all because of graphics and audio storage.
My point (obviously missed or ignored) is that hires truecolor graphics and even mp3 audio will make modern games look "bloated" even though they really aren't. And computer power is wasted if we only use 1990 storage and memory requirements in mind.
here is a modern puzzle game like I am talking about: Moraff's MahJongg 2009
http://www.softwarediversions.com/catalog/product_info.php?products_id=99hmmm what are the system requirements on that?
Minimum System Requirements:
1.0GHz CPU, 512MB RAM, 38MB - 670MB Disk Space
OMG you expect me to splurge on a computer with a 1ghz cpu, half gig of ram, and up to 670MB of storage space for a Mahjongg Game?!?!
Oh wait my cpu is more than twice that fast, I have 4 times more memory and 670MB won't make even a tiny dent in my hd.
And a I've played Moraff's Mahjongg and it is beautiful and fun.