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Offline polyp2000

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Re: New AGA SDL Development
« on: May 07, 2013, 04:44:57 PM »
Quote from: NovaCoder;733965
And now for some Amiga news....

I'm currently working on a  new SDL library which is a cut-down version specifically made for good old AGA Amiga's (like mine!).

As people know I've ported a few games now and usually I have to rip out all of the SDL code and replace it with my own Amiga AGA code. This can be a very time consuming process so I decide to give an SDL library port one more try.

I've managed to knock together a working AGA SDL library which I'm using it to port Descent Rebirth to AGA.

[youtube]hhRxSw6IMa8[/youtube]


Restrictions:

   1. Only AGA 8 bit full-screen modes supported (320x200 -> 640x480).
   2. No CDROM support
   3. No OpenGL (obviously)
   4. No hardware accelerated graphics (again, kind of obvious)


This library is already being used to port NetSurf to AGA :)

If I can get this working properly it should make it much easier to port a lot of new stuff to AGA quickly.



This is really great news - will this become part of the official SDL library do you think ? It would be awesome if (hardware permitting) any new games built with SDL could be only a few tweaks and a compile flag away from an AGA 68k port.