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Author Topic: The Retro Remix Amiga Game Making Competition  (Read 8918 times)

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Offline Moto

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Re: The Retro Remix Amiga Game Making Competition
« on: February 05, 2010, 04:27:34 PM »
What a great idea for a game contest!  I'm really going to try and make something.  I do wish it was a little longer time frame though.  Those 3am coding sessions happen less often than they used to.   I might end up with only a single level of one of my favorite games.
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Offline Moto

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Re: The Retro Remix Amiga Game Making Competition
« Reply #1 on: February 19, 2010, 02:59:46 PM »
Quote from: rockersuke;543938
The "Gamesmith Development System" was a commercial set of C libraries meant exactly to do that, and has been frequently suggested as a tool for entering Cammy's comps, but I don't know where to get it (other than amiga warez repositories) and wether its documentation is available anywhere ^_^'

--

I'd be interested in this as well.  I only know hardware banging techniques and I'd really like to move into SAS/C and some libs like these.  I would even be willing to write some tutorials as I learn how things work.

Any info on GameSmith would be appreciated.
500, 1200, 4000T