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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: motorollin on June 11, 2009, 01:27:08 PM

Title: BOH Level Editor
Post by: motorollin on June 11, 2009, 01:27:08 PM
As some of you may know, I'm a big fan of the new OS4/OSX/Windows game 'BOH' by Simone Bevilacqua (http://www.bohthegame.com/). The game is designed to be expandable with new missions, sounds and graphics. Although the mission files are ASCII text, I found it difficult to visualise what missions would look like in-game, particularly their size and proportions. So I decided to write an editor to allow graphical creation of missions.

The editor is web-based and has been tested in Safari (Mac), Internet Explorer (Windows), OWB (OS4) and iBrowse (OS4). The following features are present:



The following features are currently missing:



The following bugs are known:



Please let me (motorollin) know if you identify any bugs or other issues or if you have any suggestions or questions. You can also let me know if you like it ;) I'm hoping to address the above issues if there is sufficient interest in the editor, though none of them should cause problems creating missions. Please do not contact Simone, Editel or the BOH support email address regarding the editor as they are not responsible for supporting it.

You can find the editor here:

http://www.mashley.net/BOHEditor/

It might take a little while to load initially, particularly if you load a map with lots of different tiles and especially on Amiga browsers. Once the images have been cached it's quite fast even on OS4 browsers since most of the work is done server-side by PHP with minimal reliance on Javascript.

Have fun, and remember to share your creations with the community :)
Title: Re: BOH Level Editor
Post by: saimo on June 12, 2009, 09:57:14 AM
Hey, amigans, I'd like to publicly thank motorollin for his hard work and for all the the support he offered to my project! Also, his editor is very nice and easy to use, so I invite all BOH's players to give it a shot ;)

saimo

P.S. Missions development details can be found in the official developer's manual available on the DOWNLOADS page (http://www.bohthegame.com/downloads.html) of BOH's website.
Title: Re: BOH Level Editor
Post by: saimo on July 03, 2009, 11:58:45 PM
I'd like to point out that update3 introduced some changes to missions descriptors, so the header template produced by the editor is no longer valid (not motorollin's fault, of course). In a nutshell, you'll have to edit the headers by hand (all the necessary details can be found in the BOH developer's manual) until motorollin finds the time to adapt/complete his editor.
Title: Re: BOH Level Editor
Post by: klx300r on March 27, 2010, 08:34:48 PM
I can't believe I missed this thread...thanks motorollin..I started a new level during the Christmas break but alas time is always the enemy...looking forward to trying your editor:)
Title: Re: BOH Level Editor
Post by: saimo on March 27, 2010, 10:36:18 PM
Quote from: klx300r;549935
I can't believe I missed this thread...thanks motorollin..I started a new level during the Christmas break but alas time is always the enemy...looking forward to trying your editor:)


Motorollin did an excellent job with the editor, but, unfortunately, many things have changed with the updates, so the missions it creates are not fully compatible and require hand-fixing (this not Motorollin's fault, of course). Anyway, still the editor helps a lot with designing maps.
Title: Re: BOH Level Editor
Post by: motorollin on March 30, 2010, 07:40:28 AM
Yes unfortunately the editor is way out of date with all the updates to BOH, and I just don't have time at the moment to update the editor to match. Once I've finished my degree I might have another look at it, but for now it's just not possible.

--
moto
Title: Re: BOH Level Editor
Post by: saimo on March 30, 2010, 09:06:25 AM
Quote from: motorollin;550332
Yes unfortunately the editor is way out of date with all the updates to BOH, and I just don't have time at the moment to update the editor to match. Once I've finished my degree I might have another look at it, but for now it's just not possible.


Hey, motorollin, nice to hear from you! :)
Yeah, I know you are busy with your studies - now that I think of it, I should have mentioned that in my post.
Best luck with your degree!
Title: Re: BOH Level Editor
Post by: klx300r on July 21, 2012, 05:43:55 PM
time to bring this old thread back to life.

@ motorollin

well I guess you're in the real world of work now with no time etc etc and if you have small kids then spare time is non existent:razz:

anyhow wondering if you can put your old editor up again or just send it to me as I'd like to try to find some spare time to play again:anger:
Title: Re: BOH Level Editor
Post by: saimo on July 21, 2012, 05:50:10 PM
@klx300r

Unfortunately, the work it would require motorollin would be much more than you imagine: the descriptors have changed along the way as I was expanding the game, so the editor became outdated and incompatible.
Of course, if motorollin feels like reworking the editor, I'd have no objections.
That said, BOH was designed precisely with the aim of making it possible to create missions with just a text editor... you still can create your own missions ;)
Title: Re: BOH Level Editor
Post by: klx300r on July 21, 2012, 08:46:06 PM
Quote from: saimo;700917
@klx300r

Unfortunately, the work it would require motorollin would be much more than you imagine: the descriptors have changed along the way as I was expanding the game, so the editor became outdated and incompatible.
Of course, if motorollin feels like reworking the editor, I'd have no objections.
That said, BOH was designed precisely with the aim of making it possible to create missions with just a text editor... you still can create your own missions ;)


I know Simone but just thought I'd ask just the same;) actually even the old one would be cool for me to look at if you still have a copy
Title: Re: BOH Level Editor
Post by: saimo on July 21, 2012, 10:50:03 PM
Sorry. the editor was entirely web-based, so I never had it.