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Offline FastRobPlus

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Re: GameCubes
« on: September 07, 2004, 10:59:33 PM »
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how possible would it be for a gamecube on a card, in the same veign ans that psx one for the mac
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You do understand that GameCube, like all modern consoles, is sold at a loss, right?  Even if you could reduce the number of components (since you are providing the A1) and make a large batch of "cards", it would be more expensive than buying a new GameCube at retail.  And remember, if you want to do this legally, you need to go to Nintendo.  To meet the copy proteciton requirements (since you are doing this legit with Nintendo) you will need to use the same drive mechanism that the gamecube does as it's been modified for thier copy protection.

Those are just the first few things that make your idea un-viable.

You could ask Creative Labs how well thier 3DO Blaster sold.
 

Offline FastRobPlus

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Re: GameCubes
« Reply #1 on: September 07, 2004, 11:01:51 PM »
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i mean think of the possibilities of this, the total opposite of what xbox is, microsoft would pack their pants.
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You mean, designing something to add cost to something you can buy cheaper somewhere else?  Yes,  that's the opposite of Xbox.


Here's a counter-thought:
Amiga's have genlocks, right?  And they are cheap (eBay) now, right?

Why not design a cable, let's call it a "composite" cable that uses the Amiga and Genlock you already have to interface with popular game hardware you license (okay, buy at retail) for M$, $ony, and NE$.

In this way, you can have a multi-console system interface, and show your system's superiority to all the console makers!
 

Offline FastRobPlus

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Re: GameCubes
« Reply #2 on: September 07, 2004, 11:21:42 PM »
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nintendo get their licencing fee, because more people buy the games,
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They sell 10,000 consoles a day.  Do you think they would even feel the impact if all A1 users did what you describe?


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and what i meant by opposite is that ms are a comp company
nintendo are a console company
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Don't know what that comment means.  Both Xbox and Nintendo make money from software sales, not console sales.



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you have realised xbox is just a PC right :P
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I'm reasonably sure it's a game console.



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- i know that. i got a B in games and entertainment technology at uni thank you very much.
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Uh... Okay.




@Holley
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Now if you could run OS4 on Gamecube ... (what are they, 400MHz?)
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Would be cool!
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Why can't Cloanto sell a version of Amiga forever for Xbox?!?!  It would seem to be free money, since Intellivision Lives, Midway/Atari Classics, etc have all come out for Xbox and are really just MAME-clones.

A big Boing logo on the box -- that would get Amiga's image in front of people again, and it would sell!
 

Offline FastRobPlus

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Re: GameCubes
« Reply #3 on: September 07, 2004, 11:42:27 PM »
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well i'm guessing that university must be a foreign concept to you, and its a module on the games industry.
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I'll let my profile answer that moronic comment.
 

Offline FastRobPlus

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Re: GameCubes
« Reply #4 on: September 08, 2004, 12:42:52 AM »
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IMO consoles are directed at people who are kids/adolescents and don't have the patience to learn all that jargon that comes with a personal computer.
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A narrow-minded opinion.  But if we went with your assumption that this was the case, why would the “more mature and more patient” PC gamers want the console games ported in the first place?
 

Offline FastRobPlus

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Re: GameCubes
« Reply #5 on: September 08, 2004, 01:19:25 AM »
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then how would people get the games onto the Xbox ? (most Xbox's choke on CD-R's) or would the user have to chip their Xbox ? (MS would freak at that and cancel Cloanto's developer contract) Or would they use the ethernet connection to a PC ? (in which case, why not use the PC version of Amiga Forever)
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A good point.  Actually, I had assumed that Amiga Forever shipped with some of the older classics.  If I'm wrong in that assumption, it would not really be a worthwhile port.

However, if it sold okay, you could download additional games for a nominal fee via Xbox Live.  Old developers might like this as they are always looking for a way to get some extra money from old properties.  I think Sierra/Vivendi, UBISoft, LucasArts and EA would all allow premium content downloads.


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Then you have to remember that the majority of Xbox owners were'nt born when amiga was about and would say the games look and sound {bleep}e
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By all accounts, Intellivision Lives! and Midway Arcade Treasures were sucessful titles.  It's surprising how many folks are nostalgic for this stuff.
 

Offline FastRobPlus

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Re: GameCubes
« Reply #6 on: September 08, 2004, 01:21:13 AM »
@Ronald

Sorry you feel this way.
 

Offline FastRobPlus

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Re: GameCubes
« Reply #7 on: September 08, 2004, 01:34:29 AM »
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Ahh but I bet you it is bought by old farts like us who remember playing them years ago  
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I might be getting old...  I bought a game for my PS/2 but it didn't fit in the drive. When did that happen?  I wanna play Dance Dance Revolution in MCGA!


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Kids today want wizzy graphics and sound as well as bouncy breasts (ala DOA Beach Volleyball  "Gameplay" comes second.
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Not true!  They want to play Outlaw Vollyball, beacuse.  Oh, wait...
 

Offline FastRobPlus

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Re: GameCubes
« Reply #8 on: September 08, 2004, 01:51:22 AM »
I'd say this thread has gotten silly, but that would pre-suppose that it started out inteligently.

Let's just port Doom3 to OS4 and run it on our Intellivision's A1 emulator and call it good.
 

Offline FastRobPlus

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Re: GameCubes
« Reply #9 on: September 08, 2004, 03:05:32 AM »
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Since im at a young age, I can say that most of the games new do not interest me at all.

Ever since the Dreamcast.....
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You could substitute "Amiga" for Dreamcast for a lot of folks.  Or SNES, or NES, or Atari, etc...

Just wait a few years, you'll start hearing "Games have not been original since the days of the Xbox and PS2"