Been sitting on this a while, dont really feel like sitting on it any more.
its a retro adventure interpreter. I designed it for the c64, and this is the amiga interpreter.
(there is a readme.txt in the sources that explains a lot more).
amiga 68k binary with test/demo games (Its not for wb1.3, I tested on 2.0 + 3.1 in euae, seems to be ok).
http://mega-tokyo.com/rai68k.lharun it from shell, "rai gamefile", edit ini file to set topaz font size..
c64/c128/cplus4
http://mega-tokyo.com/diskall.d64source for interpreter for amiga, pc (glk), 8bit commodores, game compiler + sources
http://mega-tokyo.com/rai-source.zipThe amiga port is a little rough but seems to work for me in euae. Now I'm moving on to rai2 which is a full VM design. vm is written, its more writing the game compiler right now (I have a test compiler converting rai1 game sources into rai2 vm asm....) building my pinball machine so not sure how much time I'll be working on rai2, which is why I'm releasing rai1 now.. time to concentrate on building my playfield then back to adventureing in amiga software!