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AuthorTopic: High(er) res workbench in winUAE and OS 3.2. how to achieve?  (Read 1223 times)

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Offline apsteinmetz

This is kind of a noob question because my usual real amigas are ECS so I am used to working with just "Hi-Res Laced".  I just bought OS 3.2 and am prototyping some environments with WinUAE.  Looking on the Hyperion website I see a very nice high(er)-res wb.  What configuration or settings are being used for that?  I don't see how a classic Amiga can achieve that.  When I use AGA and super hi-res laced, simulating a 4000,  my fonts look like hell and everything is quite jaggy. Thanks!





-- Art
Amiga 1000 (mothballed)
Amiga 2000 2.04 + GVP 2000-030/4meg + GVP 2000-HD + Starboard 1meg + Microway FlickerFixer.
Amiga 1200 (repaired by ACILL)
 

Offline TribbleSmasher

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #1 on: June 14, 2021, 05:29:01 PM »
You add a RTG graphics card to your configuration, preferably 'uaegfx.card' and Picasso96.
Then you can use upto the native resolution of your PC as the resolution for your Workbench and productivity apps. Not for most games tho.

http://pjhutchison.org/emulation/uae_p96.html
« Last Edit: June 14, 2021, 06:03:49 PM by TribbleSmasher »
 
The following users thanked this post: apsteinmetz

Offline bubbob42

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #2 on: June 14, 2021, 06:03:32 PM »
The shot in the first post was indeed taken on an A4000T with a ZZ9000 RTG board and P96 V3. Resolution is 720p@32bit
 

Offline apsteinmetz

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #3 on: June 14, 2021, 10:07:03 PM »
You add a RTG graphics card to your configuration, preferably 'uaegfx.card' and Picasso96.
Then you can use upto the native resolution of your PC as the resolution for your Workbench and productivity apps. Not for most games tho.

http://pjhutchison.org/emulation/uae_p96.html

It worked! Wow! Well, isn't that fun? Thanks.
-- Art
Amiga 1000 (mothballed)
Amiga 2000 2.04 + GVP 2000-030/4meg + GVP 2000-HD + Starboard 1meg + Microway FlickerFixer.
Amiga 1200 (repaired by ACILL)
 

Offline kolla

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #4 on: June 17, 2021, 08:51:05 AM »
Be aware though, that you are "supposed to" buy P96 from Individual Computers (aka "IComp"), at any given point, OS developers may decide that version 2 from aminet will not be supported, due to "API enhancements".
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
---
A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
A4000/CS060/Mediator4000Di/Voodoo5/128MB
A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS
 

Offline bubbob42

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #5 on: June 18, 2021, 06:38:41 PM »
Be aware though, that you are "supposed to" buy P96 from Individual Computers (aka "IComp"), at any given point, OS developers may decide that version 2 from aminet will not be supported, due to "API enhancements".

Stay away from the Palantir...
 

Offline kolla

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #6 on: June 19, 2021, 08:41:00 AM »
Stay away from the Palantir...
Yes, indeed, let's stick to hindsight...

Do NOT buy P96 3.0 from IComp to use with OS 3.2, as the developers of OS3.2 have lately been making ..eh... "API enhancements" to graphics.library which renders it partly incompatible with, among other things, P96 3.0.

Better?
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
---
A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
A4000/CS060/Mediator4000Di/Voodoo5/128MB
A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS
 

Offline TribbleSmasher

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #7 on: June 19, 2021, 08:31:20 PM »
It is common and expected that 'modernized' OS components require updates on other dependencies as well. Otherwise one could stick to pre-3.1.4 and 20year old P96 or CGFX3  forever, for free, no problem here.
 

Offline kolla

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #8 on: June 22, 2021, 11:18:26 PM »
Well, I just find it ironic that there used to be a certain overlap of p96 developers and OS 3.2 developers, but that this overlap is now gone and incompatibilities show up just after a few months. Bravo for closed source development. *slow clap*
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
---
A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
A4000/CS060/Mediator4000Di/Voodoo5/128MB
A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS
 

Offline QuikSanz

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #9 on: June 23, 2021, 02:16:01 AM »

Some of the above statements are confusing , what P96 Works on 3.2. If need be I have Cybergraphics4 or I stick to 3.1.4

Chris
 

Offline Mikhail

Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Reply #10 on: August 01, 2021, 11:05:34 AM »
P96 v2, v3 and CGX v3 and v4 should all work with AmigaOS 3.2.
The other question is how some of the recent additions work, and may require some of the newer OS components to function correctly not yet publicly available, also not all rtg hardware fully supports this.
On the other hand, basic display has worked and still works just fine with real hardware or under emulation.
A1260T/PPC/SCSI/BV/HPLJ4/HPSJ/CNET