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Author Topic: Battle for Wesnoth 68k - does this game require a Vampire?  (Read 2040 times)

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Offline Zooz

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Speaking of splitting is rude to hear here, which sounds easy attack. This Wesnoth works on UAE, the code was thought to run on both UAE and Vampire (and use 080 only if detected). Only, i agree, the "Requires" field on Aminet is wrongly described and the readme is vague.
« Last Edit: April 16, 2017, 09:06:05 PM by Zooz »
 

Offline Zooz

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #1 on: April 16, 2017, 10:33:21 PM »
Well so we agree, the readme is incorrect, and about splitting i still wonder how it splits if game works on both and so any fast amiga capable, or do i understand it wrong, and we speak of fast capable amiga split, or do we speaks only for vampire ? Maybe one owner of fast a4000 / 060 / mediator / voodoo can try it and report feedback.
« Last Edit: April 16, 2017, 10:36:24 PM by Zooz »
 

Offline Zooz

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #2 on: April 16, 2017, 11:40:42 PM »
Ah ohh, missed that, PPC 410MHz, lol.
 

Offline Zooz

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #3 on: April 17, 2017, 07:04:19 PM »
@wawrzon

Yes some sort of yes, but Not if operated at lowlevel, for example optimized graphic driver or their SDL AMMX, or any API. Then it becomes totally transparent for the coder (with some rules).
« Last Edit: April 17, 2017, 07:21:09 PM by Zooz »