No blitting is required on the background layer. The copper can be used to scroll each scanline sideways independently.
Not when you want a parallax effect without using dual playfield, which limits you to 7 colours on the foreground.
You can use 2 bitplanes for the background and 4 for the foreground in EHB and scroll the whole screen with the scroll registers but you have to shift the background the opposite way to compensate. That gives you 4 background colours, 7 foreground colours but also another 7 that are dimmer. You can also use half brite in the foreground layer to dim the background.
You need to set the palette properly or it will look wrong (you need to duplicate all the foreground colours across the background apart from the foreground see through colour). Although you can use this for other tricks.
If there were seperate scroll per bitplane then it would be easier, but there are only two (one for odd and one for even).