Welcome, Guest. Please login or register.

Author Topic: Cube-o-Matic Sound FX 1.3 Mod  (Read 3700 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline acadielTopic starter

  • Lifetime Member
  • Newbie
  • *
  • Join Date: Jan 2012
  • Posts: 44
    • Show only replies by acadiel
    • http://www.hexbus.com
Cube-o-Matic Sound FX 1.3 Mod
« on: April 21, 2012, 08:54:08 PM »
Well, I finally found something to rip the Cube-O-Matic Mod by Spreadpoint.  However, whatever I ripped (with WinUAE), sounds really slow.

Any thoughts, anyone else ever been able to successfully get this MOD ripped?

Or maybe someone can fix the tempo and reattach it... :)
 

Offline acadielTopic starter

  • Lifetime Member
  • Newbie
  • *
  • Join Date: Jan 2012
  • Posts: 44
    • Show only replies by acadiel
    • http://www.hexbus.com
Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #1 on: April 29, 2012, 11:05:53 PM »
Nobody? :)
 

Offline darkage

  • Hero Member
  • *****
  • Join Date: Aug 2007
  • Posts: 583
    • Show only replies by darkage
Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #2 on: May 14, 2012, 08:49:05 AM »
Quote from: acadiel;689997
However, whatever I ripped (with WinUAE), sounds really slow.



I havent used Winuae for playing games in seriously..  but when I did attempt it many years ago I found the sound emulation to run a bit crappy and slow..

Wouldn't be better if you ran it on an actual amiga and then grab the stereo output RCA's to a PC soundcard input  then record ?   Would be heaps easier method
 

Offline acadielTopic starter

  • Lifetime Member
  • Newbie
  • *
  • Join Date: Jan 2012
  • Posts: 44
    • Show only replies by acadiel
    • http://www.hexbus.com
Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #3 on: May 21, 2012, 03:24:08 AM »
Quote from: darkage;693151
I havent used Winuae for playing games in seriously..  but when I did attempt it many years ago I found the sound emulation to run a bit crappy and slow..

Wouldn't be better if you ran it on an actual amiga and then grab the stereo output RCA's to a PC soundcard input  then record ?   Would be heaps easier method


Actually, the rip from WinUAE is WinUAE's built in MOD ripper... I wanted the module itself rather than have to record the output. :)
 

Offline TinyRSid

  • Newbie
  • *
  • Join Date: Feb 2013
  • Posts: 3
    • Show only replies by TinyRSid
    • http://www.wothke.ch/tinyrsid/
Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #4 on: February 15, 2013, 05:55:40 AM »
The song uses a changed default speed/tempo - a feature which is not available legacy Mod format. When I ripped the Module I patched it accordingly. see: http://www.wothke.ch/tinyrsid/index.php/flashmod

Cheers
 

Offline acadielTopic starter

  • Lifetime Member
  • Newbie
  • *
  • Join Date: Jan 2012
  • Posts: 44
    • Show only replies by acadiel
    • http://www.hexbus.com
Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #5 on: June 23, 2013, 07:42:21 PM »
Awesome, nice player there, TinyRSid!

How do I download the converted .mod? :)
 

Offline ChaosLord

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 2608
    • Show only replies by ChaosLord
    • http://totalchaoseng.dbv.pl/news.php
Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #6 on: June 24, 2013, 09:49:51 AM »
Quote from: TinyRSid;726446
The song uses a changed default speed/tempo - a feature which is not available legacy Mod format. When I ripped the Module I patched it accordingly. see: http://www.wothke.ch/tinyrsid/index.php/flashmod

Cheers


Does it use its own made up speed/tempo command?

or is it compatible with some other standard?

Like if he played it as a .med mod would that work for example?

What is the formula for changing the speed/tempo setting of this mod to a normal format speed/tempo?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ingehp

  • Newbie
  • *
  • Join Date: Jul 2013
  • Posts: 3
    • Show only replies by ingehp
    • http://www.hvsc.de
Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #7 on: July 18, 2013, 08:41:15 PM »
Quote from: acadiel;738634
Awesome, nice player there, TinyRSid!

How do I download the converted .mod? :)


I have an old converted mod-file lying around. Here you are...
 

Offline psxphill

Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #8 on: July 19, 2013, 02:38:29 AM »
Quote from: TinyRSid;726446
The song uses a changed default speed/tempo - a feature which is not available legacy Mod format. When I ripped the Module I patched it accordingly. see: http://www.wothke.ch/tinyrsid/index.php/flashmod

What was the speed difference? If it was half speed then it might expect to be called twice per frame.
 

Offline nicholas

Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #9 on: July 19, 2013, 02:47:15 AM »
Have you tried this?

http://asle.free.fr/prowiz/
“Een rezhim-i eshghalgar-i Quds bayad az sahneh-i ruzgar mahv shaved.” - Imam Ayatollah Sayyed  Ruhollah Khomeini
 

Offline ingehp

  • Newbie
  • *
  • Join Date: Jul 2013
  • Posts: 3
    • Show only replies by ingehp
    • http://www.hvsc.de
Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #10 on: July 19, 2013, 10:28:14 AM »
Quote from: nicholas;741285
Have you tried this?

http://asle.free.fr/prowiz/


ProWizard is a great tool, but it doesn't work 100% with SoundFX tunes. In fact, it crashed when I tried it on the Cube-o-Matic tune (I have the original SFX version too)

btw, thank you very much for the link, I didn't know it was still being updated.
 

Offline TinyRSid

  • Newbie
  • *
  • Join Date: Feb 2013
  • Posts: 3
    • Show only replies by TinyRSid
    • http://www.wothke.ch/tinyrsid/
Re: Cube-o-Matic Sound FX 1.3 Mod
« Reply #11 on: May 09, 2014, 03:32:06 PM »
My patched version can be found here: http://www.wothke.ch//flashmod/Cube-O-Matic.mod

As compared to the original file, a default speed now initially is set for each voice, i.e. the file no longer depends on some undefined global default speed. The file should therefore play with any .mod player.

I set the speed based on the following calculation: PI*guesstimate. You can easily change it using some tool like OpenMPT.