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Amiga computer related discussion => Amiga Desktop Audio and Video => Topic started by: acadiel on April 21, 2012, 08:54:08 PM

Title: Cube-o-Matic Sound FX 1.3 Mod
Post by: acadiel on April 21, 2012, 08:54:08 PM
Well, I finally found something to rip the Cube-O-Matic Mod by Spreadpoint.  However, whatever I ripped (with WinUAE), sounds really slow.

Any thoughts, anyone else ever been able to successfully get this MOD ripped?

Or maybe someone can fix the tempo and reattach it... :)
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: acadiel on April 29, 2012, 11:05:53 PM
Nobody? :)
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: darkage on May 14, 2012, 08:49:05 AM
Quote from: acadiel;689997
However, whatever I ripped (with WinUAE), sounds really slow.



I havent used Winuae for playing games in seriously..  but when I did attempt it many years ago I found the sound emulation to run a bit crappy and slow..

Wouldn't be better if you ran it on an actual amiga and then grab the stereo output RCA's to a PC soundcard input  then record ?   Would be heaps easier method
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: acadiel on May 21, 2012, 03:24:08 AM
Quote from: darkage;693151
I havent used Winuae for playing games in seriously..  but when I did attempt it many years ago I found the sound emulation to run a bit crappy and slow..

Wouldn't be better if you ran it on an actual amiga and then grab the stereo output RCA's to a PC soundcard input  then record ?   Would be heaps easier method


Actually, the rip from WinUAE is WinUAE's built in MOD ripper... I wanted the module itself rather than have to record the output. :)
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: TinyRSid on February 15, 2013, 05:55:40 AM
The song uses a changed default speed/tempo - a feature which is not available legacy Mod format. When I ripped the Module I patched it accordingly. see: http://www.wothke.ch/tinyrsid/index.php/flashmod

Cheers
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: acadiel on June 23, 2013, 07:42:21 PM
Awesome, nice player there, TinyRSid!

How do I download the converted .mod? :)
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: ChaosLord on June 24, 2013, 09:49:51 AM
Quote from: TinyRSid;726446
The song uses a changed default speed/tempo - a feature which is not available legacy Mod format. When I ripped the Module I patched it accordingly. see: http://www.wothke.ch/tinyrsid/index.php/flashmod

Cheers


Does it use its own made up speed/tempo command?

or is it compatible with some other standard?

Like if he played it as a .med mod would that work for example?

What is the formula for changing the speed/tempo setting of this mod to a normal format speed/tempo?
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: ingehp on July 18, 2013, 08:41:15 PM
Quote from: acadiel;738634
Awesome, nice player there, TinyRSid!

How do I download the converted .mod? :)


I have an old converted mod-file lying around. Here you are...
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: psxphill on July 19, 2013, 02:38:29 AM
Quote from: TinyRSid;726446
The song uses a changed default speed/tempo - a feature which is not available legacy Mod format. When I ripped the Module I patched it accordingly. see: http://www.wothke.ch/tinyrsid/index.php/flashmod

What was the speed difference? If it was half speed then it might expect to be called twice per frame.
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: nicholas on July 19, 2013, 02:47:15 AM
Have you tried this?

http://asle.free.fr/prowiz/
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: ingehp on July 19, 2013, 10:28:14 AM
Quote from: nicholas;741285
Have you tried this?

http://asle.free.fr/prowiz/


ProWizard is a great tool, but it doesn't work 100% with SoundFX tunes. In fact, it crashed when I tried it on the Cube-o-Matic tune (I have the original SFX version too)

btw, thank you very much for the link, I didn't know it was still being updated.
Title: Re: Cube-o-Matic Sound FX 1.3 Mod
Post by: TinyRSid on May 09, 2014, 03:32:06 PM
My patched version can be found here: http://www.wothke.ch//flashmod/Cube-O-Matic.mod

As compared to the original file, a default speed now initially is set for each voice, i.e. the file no longer depends on some undefined global default speed. The file should therefore play with any .mod player.

I set the speed based on the following calculation: PI*guesstimate. You can easily change it using some tool like OpenMPT.