lou_dias wrote:
You do know that you can add on to the controller right? Watch the video. It's expandable by plugging addons into it. Nintendo is including the "nun-chuk" addon that adds an analog stick and 2 shoulder button held in your left hand. Back to the controller, it offers easy access to a D-pad, B-trigger button and A-topside button.
Even with the silly analog stick dongle you've got fewer buttons than the Gamecube controller and I found it inadequate for FPS games.
Simple things like turning left and right can be done by twisting the controller clockwise and counter-clockwise along the axis that points towards the screen. Looking up or down can be done by pointing the controller over the top or underneath the TV screen. It can be quite instinctive once you get used to it.
I don't really see how it's more instinctive. In the case of a traditional controller you push the stick left and you look left with the Revolution controller I turn my hand left and I look left. If I taped the revolution controller to my head then indeed it would be more instinctive. It will offer greater precision for FPS games, but the lack of buttons makes it ineffective for that purpose. RTS games will probably work great as well as a number of other genres; however, FPS games won't work well without a lot of simplification.
It changes the way you play. Don't get stuck in the traditional interface rut.
Reloading can be like the arcade gun games where you "fire" off-screen to reload.
This won't work if you're using the direction of the remote-thing to look with. Every time you go to reload you'd end up turning yourself around. Off screen reloading really only works well for games on rails like traditional light-gun games.
Revolution's controller possibilities are limitless, not limited. A traditional controller dock was prototyped by IGN.com. The "remote" just docks into the center of a traditional controller adapter and gives you all your analog sticks and buttons for "traditional" games but still gives you the 3D spatial movement technology.
I really don't see the appeal of having a bunch of tacky add-ons to the controller rather than just having a separate controller. The whole add-on concept seems to be a big compromise between the different needs the controller tries to fit. Simplicity and approachability for the casual and non-gamer crowd, useability for newer games that need a few extra buttons and/or an analog stick, and compatability with SNES,N64, and Gamecube games. In the end it turns into a mess. They probably would have been better off adding the motion/position sensing stuff ot a revved Gamecube controller.
http://www.gamesarefun.com/news.php?newsid=5732
This would seem to further validate my point. They got so obsessed with making the controller more accessible to the casual and non-gamer crowd that they made it unsuitable for a lot of existing game types without jamming it into a traditional controller.
I really think Sega had the right idea here. They made specialized controllers for games that needed it, like the fishing controller (which was motion sensing by the way) and the Samba de Amigo Marracas. Too bad Sega didn't have the money to fight the marketing war.
it was 2:1 not 5:1
Oops, that's what I get for posting when I'm sleepy. Don't know where that 5:1 number came from.
and I believe the article was targeting the US market only, good luck in Japan :-P
Initial reports suggest that Microsoft has gained some mindshare in Japan with the 360. It's not entirely clear how well that mindshare will turn into marketshare, but it's progress none the less.
For fuel to the 360 fire:
http://www.gamespot.com/news/show_blog_entry.php?topic_id=23889856
From the article:
[UPDATE] Well, over the weekend, eagle-eyed reader Mike Scott pointed out that in GameSpot's October 27 video Q&A with the designers of Condemned, one developer said the studio is using the Xbox 360's second thread to give opponents improved artificial intelligence. Since Sega said the game will go on sale alongside the Xbox 360 on November 22nd, it turns out the Inquirer was wrong.
Bogus or not bogus?: Bogus, apparently.
That said, it wouldn't surprise me if the other launch titles were all single-threaded. I'm pretty sure they all started life on other platforms and moving to a multi-threaded design requires quite a bit of rewriting. Given the pressure to get these titles out by launch day, I'm not surprised.
Titles like PGR3 and DOA4 will be the first to start truly showing what the 360 hardware can do.
Looks like the Revolution will be using one or two PPE cores and not a G5(or two) though. Check out this article over at Ars Technica:
http://arstechnica.com/articles/paedia/hardware/revolution.arsAt first it looked like mostly speculation until I got to this bit:
I now have very good reason to believe that I was correct the first time, and that Revolution will use the same PPE core that powers the Cell and the Xenon. On this point, I have to appeal to inside information the source and nature of which I won't characterize. IBM has sold this core to all three console makers as a media processing monster that packs a lot of power into a small die area, and they tried to sell Apple on it as a laptop core based on those very qualities.