Welcome, Guest. Please login or register.

Author Topic: The First Annual Festive Amiga Game Making Competition  (Read 17498 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline hbarcellos

  • Sr. Member
  • ****
  • Join Date: May 2006
  • Posts: 426
  • Country: 00
    • Show all replies
Re: The First Annual Festive Amiga Game Making Competition
« on: December 11, 2009, 02:17:47 AM »
I'm trying to convice the guy who did this:

http://www.youtube.com/watch?v=JDWv_ErSndw

to participate! :)

Or maybe this one: http://www.youtube.com/watch?v=OqjZZqgt7Pw
hehehhehe...
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellos

  • Sr. Member
  • ****
  • Join Date: May 2006
  • Posts: 426
  • Country: 00
    • Show all replies
Re: The First Annual Festive Amiga Game Making Competition
« Reply #1 on: December 11, 2009, 01:22:06 PM »
Well, I never made anything for amiga except very small cracks using AmigaMON and/or some weird stuff on Amos.
So, is there some C libraries somewhere to help game development? I would really like to use C. BTW, which is the best compiler? Sas C, Storm C, etc...
And, is there an easy way to use libraries to draw shapes, use bobs, collisions, double buffer and etc??
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellos

  • Sr. Member
  • ****
  • Join Date: May 2006
  • Posts: 426
  • Country: 00
    • Show all replies
Re: The First Annual Festive Amiga Game Making Competition
« Reply #2 on: December 13, 2009, 11:10:29 PM »
Anyone knows if there's something in Windows that could be "source-code" compatible with AMOS? - I found this: http://www.sdlbasic.altervista.org/main/

Maybe some early blitz basic windows version could be source compatible with latest Amiga versions? Anyone knows that?
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellos

  • Sr. Member
  • ****
  • Join Date: May 2006
  • Posts: 426
  • Country: 00
    • Show all replies
Re: The First Annual Festive Amiga Game Making Competition
« Reply #3 on: December 14, 2009, 02:33:11 PM »
Actually my plan is much simpler: Code something on windows that I could run on an Amiga. Not using an emulator to CODE/Compile...
*OR* Where can I find a good tutorial to remember AMOS? and, how can I increase (if possible) amos editor resolution???
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellos

  • Sr. Member
  • ****
  • Join Date: May 2006
  • Posts: 426
  • Country: 00
    • Show all replies
Re: The First Annual Festive Amiga Game Making Competition
« Reply #4 on: December 24, 2009, 12:02:01 PM »
That's just great. Just cant wait to get it. I'll try it at home...
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)