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Author Topic: Creating games with Backbone - Step by Step for beginners!  (Read 38108 times)

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Offline SamuraiCrow

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Re: Creating games with Backbone - Step by Step for beginners!
« on: November 13, 2012, 07:02:00 PM »
@Gizmo350

I think Backbone was written in AmosPro so it should work on any Classic Amiga with the proper amount of RAM.
 

Offline SamuraiCrow

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Re: Creating games with Backbone - Step by Step for beginners!
« Reply #1 on: November 14, 2012, 03:59:51 AM »
I think building blocks of code as shared libraries and then tying them all together with an editor would make more sense than reverse-engineering an old game engine.  Of more interest would be the file formats used by the old engine.

Once I get some time I think I've figured out a way to implement the ScrollingTrick code in system-friendly C using MrgCop() in Graphics.library to make a shared library out of it.  Once that's done I can make another one that gets similar results using Mesa so it will work on graphics cards if necessary, using the proper library for the proper hardware.