Welcome, Guest. Please login or register.

Author Topic: Why is AGA so hard to implement?  (Read 1798 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Chucky

Re: Why is AGA so hard to implement?
« on: March 24, 2018, 12:55:46 PM »
I might sound rude: but.. if you ask.  do it yourself and you will notice that it is not that easy.

first of all.. it is an extension to ECS..  still you FIRST need to implement OCS and ECS.  and stuff can be harder than you think.
 

Offline Chucky

Re: Why is AGA so hard to implement?
« Reply #1 on: March 24, 2018, 12:56:42 PM »
It is way more easy to implement a own RTG 24bit system.  as you do not need to think about chipsetregisters and strange beaviours etc that you must implement to have software behave right.
 

Offline Chucky

Re: Why is AGA so hard to implement?
« Reply #2 on: March 24, 2018, 09:48:57 PM »
but then as already mentioned: AGA is already implemented..  like in the FPGA Replay etc..    

but I do not understand those who wants to ADD stuff to AGA.. why.  there is simply no reason whatsoever to do that.
 

Offline Chucky

Re: Why is AGA so hard to implement?
« Reply #3 on: March 25, 2018, 12:53:51 AM »
Quote from: psxphill;837783
Because of....

https://en.wikipedia.org/wiki/Commodore_AA%2B_Chipset



that exactly ZERO software will use anyway..  so.. no reason
 

Offline Chucky

Re: Why is AGA so hard to implement?
« Reply #4 on: March 26, 2018, 04:12:06 PM »
Quote from: psxphill;837838
I believe it's possible to write software.


well..  yes.  but then we are in the situation that most sources is gone.  so completly NEW software must be made..  and why do it to a small platform. better support RTG and lots of different hardware is supported directlty..  so pointless thing to do simply...