Maybe if it wasn't sold and marketed as a home game machine for the kids it would have done better. I hung on as long as possible with graphic and productivity but it was pointless by the early nineties.
Frankly, my company was selling its own multi-user 68K systems at the time, and after a visit from some IBM engineers (and the receipt of a pre-release copy of Window 3.0) I was able to accurately predict what would happen to the computer market.
Hey, having a better idea NEVER guarentees you a win in a commodity driven market.
And Commodore was fairly clueless about how to advance the Amiga.
Paula should have been scrapped in favor of a plug in audio card.
Same with AGA graphics. It was way to slow and unsuited for 3D graphics.
OUR machines always used plug in graphics cards (and a better OS, but that is besides the point).
Development of the 68000 series stopped as the Mac moved to PPC.
Commodore was foolish enough to be looking at PA-RISC.
And their best engineer, Dave Haynie was never that good anyway.
Certainly he was no Jay Miner, and Zorro III's dma issue clearly point to that.
Our dreams died, and those of second rate carnival barkers like Steve Jobs prospered.