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Author Topic: Pirates!  (Read 7145 times)

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Offline Trev

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Re: Pirates!
« on: December 24, 2004, 10:56:10 PM »
Just picked up the new Pirates, so I wanted to add my two cents. The game is just as fun as the original; however, I miss being able to attack ports from sea. The ground-based combat is excrutiatingly slow, but if you want the really big hauls, it's the way to go. (Hint: if you want to loot a nice, plump capital, visit a pirate hideout first and have them attack the city. They'll most likely lose, cutting the city's garrison in half in the process.)

Does anyone else missing sun sighting? I kind of liked that feature. . . .

Although the game doesn't support my LCD panel's native resolution (1920x1200), it does play well at 1600x1200. I do, however, see a nasty slowdown when sneaking into a port. (Odd thing though, it's just really slow--no frames are skipped. A bug maybe? Or perhaps the programmers wanted people with slower systems to at least be able to play through the segment without the slideshow effect.) :-/

Here's my not-so-detailed specs:

Intel D845PEBT2 mainboard
Intel P4 2.53 GHz
1 GB DDR RAM
Western Digital 120 GB ATA-100, 8 MB buffer
Nvidia Gefore 4Ti 4200, 128 MB
Samsung 243T LCD display

The response time on the 243T is a little sluggish (30ms, ~33 FPS max), so the labels on the ships blur a bit :-/, but there's not much I can do about that. . . .

I can play Doom3 at 1024x768 with 4x anti-aliasing and all features that my hardware supports enabled. But without pixel shaders for lighting, Doom3 is really too dark to enjoy.

Half-Life 2, on the other hand, looks wonderful and plays like a dream at 1920x1200. Love it.

Trev