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Author Topic: Interesting Wolfenstein3D port  (Read 4918 times)

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Offline Karlos

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Re: Interesting Wolfenstein3D port
« on: August 27, 2004, 12:45:26 PM »
There sure was some nice hardware bashy stuff on that site :-)

The blitter accelerated goraud triangles was interesting ;-)
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Offline Karlos

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Re: Interesting Wolfenstein3D port
« Reply #1 on: August 27, 2004, 02:52:44 PM »
@patrik

An 680000, eh? :-) No wonder it only needs to be 8MHz ;-)

/hides...

Seriosuly though. A texturemapped game running at 15fps on a 68000 based system is quite an achievement.
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Offline Karlos

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Re: Interesting Wolfenstein3D port
« Reply #2 on: August 27, 2004, 03:21:48 PM »
@bloodline

Quote
and the ST probably has chunky graphics


Not according to the author. The C2P algorithms he used are discussed on the site along with the rendering techniques and just about everything else. The port was designed to work on *any* 16-bit 68000 atari, the oldest of which all used planar graphics (IIRC).

True it was a hardware bashing port, but that isn't the point.

An A500 with genuine fast ram should be able to accomplish a similar task if written in a similar way.
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Offline Karlos

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Re: Interesting Wolfenstein3D port
« Reply #3 on: August 27, 2004, 03:33:29 PM »
:lol:, where's your sense of nostalgia? :-D


An A500 port is now required lest another Atari v Amiga war kicks off ;-)
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Offline Karlos

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Re: Interesting Wolfenstein3D port
« Reply #4 on: August 27, 2004, 03:41:34 PM »
Alas, my metal bashing days are long, long gone. Plus, I don't have an A500, either :-(

Damn. That sucks, I should do something about it ;-)
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Offline Karlos

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Re: Interesting Wolfenstein3D port
« Reply #5 on: November 27, 2005, 01:47:54 AM »
It is an old one.
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