Welcome, Guest. Please login or register.

Author Topic: Napalm for the Amiga  (Read 3415 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline pVC

Re: Napalm for the Amiga
« Reply #14 on: December 04, 2009, 05:27:28 PM »
Quote from: trilobyte;532579
It played fine back in 1998 on my A2000/060 with PicassoIV... Zorro2 was not too slow in my case.


In what resolution did you play it? In my opinion the game deserves the 640x512 resolution and it's total waste of its potential playing it in low resolution :) Gfx is let down too much in lowres... not to talk about viewing area.

On my A1200 with 060/66MHz and CV64/3D in Zorro2 it wasn't playable on 640x resolutions and I found 480x360 to be the best compromize between the speed and visibility/looks. On A4000/060 with PIV (Zorro3 of course) it was fast on 640x resolution. And now it really flies on my A1200 with 060/60MHz and Voodoo3 in Mediator.
Daily MorphOS user and Amiga active.
 

Offline Cammy

Re: Napalm for the Amiga
« Reply #15 on: December 04, 2009, 11:54:40 PM »
I would be interested to see how well it plays in High Res Interlace through an Indivision AGA, with BlazeWCP running on the A1200 030/50. I don't have a copy of this game yet though.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

Get AmigaOS
 

Offline odin

  • Colonization had Galleons
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 6796
    • Show only replies by odin
Re: Napalm for the Amiga
« Reply #16 on: December 05, 2009, 12:10:44 AM »
Quote from: Mad-Matt;532610
Its a great with the graphic style of the kknd pc games.  Completed it years ago on 040/25 dblpal hires (a little slow but still playable) and later via gfx card (BVision - much more enjoyable).

The company that made it went onto to make Command and Destroy on the DS if you want to try a slightly more modern version of the game (with ds limits).  Its possable that its using assets from what would have been euroburn on the Amiga.  http://www.cypron-studios.com/company.html

Ah, good to see that even after having dealt with Clickboom some devs still were able to carve out their niche in the games industry.

Anyway, I tried the Napalm demo on 040@25 with AGA and found the lores gamemode quite useless; hires was too much for AGA (unless you like headaches).

Offline trilobyte

  • Full Member
  • ***
  • Join Date: Oct 2006
  • Posts: 210
    • Show only replies by trilobyte
    • http://aaack.org
Re: Napalm for the Amiga
« Reply #17 on: December 05, 2009, 01:04:07 AM »
Quote from: pVC;532612
In what resolution did you play it? In my opinion the game deserves the 640x512 resolution and it's total waste of its potential playing it in low resolution :) Gfx is let down too much in lowres... not to talk about viewing area.

On my A1200 with 060/66MHz and CV64/3D in Zorro2 it wasn't playable on 640x resolutions and I found 480x360 to be the best compromize between the speed and visibility/looks. On A4000/060 with PIV (Zorro3 of course) it was fast on 640x resolution. And now it really flies on my A1200 with 060/60MHz and Voodoo3 in Mediator.


I don't recall but I'm sure I didn't go below 640w.  I probably did 800x or 1024x to show off to my friends.  :)

- t
Amiga user since \'96, when I could finally afford one
Commodore 8-bit since before I could tie my shoes
 

Offline pVC

Re: Napalm for the Amiga
« Reply #18 on: December 05, 2009, 08:35:59 AM »
Quote from: trilobyte;532671
I don't recall but I'm sure I didn't go below 640w.  I probably did 800x or 1024x to show off to my friends.  :)


Wasn't 640x512 (I made x512 mode for RTG too) maximum you could get with it, IIRC?
Daily MorphOS user and Amiga active.
 

Offline x303

Re: Napalm for the Amiga
« Reply #19 on: December 05, 2009, 01:49:29 PM »
Quote from: pVC;532702
Wasn't 640x512 (I made x512 mode for RTG too) maximum you could get with it, IIRC?
Yes, that's right.
 
 
 x303 :D :D :D
 

Offline RMK305

  • Hero Member
  • *****
  • Join Date: Sep 2005
  • Posts: 506
    • Show only replies by RMK305
Re: Napalm for the Amiga
« Reply #20 on: December 05, 2009, 09:50:26 PM »
I have this game and in lowres you don't see enough of the map to make it enjoyable. Even with my 40MHz 040 and CV64 3D on my A4000, hires is a bit on the slow side.
Amiga 4000, Warp Engine 040/40MHz, CV643D with scan doubler module, Tocatta soundcard, Deneb, 72Meg fast ram, 18 gig scsi hard drive.

3xA500, 1xA1200, 1xCD32
 

Offline cv643d

  • Hero Member
  • *****
  • Join Date: May 2003
  • Posts: 1197
    • Show only replies by cv643d
Re: Napalm for the Amiga
« Reply #21 on: December 06, 2009, 12:31:57 AM »
They should have released it on the PC so we could have enjoyed it in 2560x1600 :)

I tried Sim City for W95 (The original) on a tripple 17" setup, gave a good look at the map :)
Amiga articles
"New shell. It was finished a while back, but I still see bugs, haha" - SSolie
 

Offline trekiejTopic starter

Re: Napalm for the Amiga
« Reply #22 on: December 06, 2009, 02:20:52 AM »
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline Damion

Re: Napalm for the Amiga
« Reply #23 on: December 06, 2009, 05:04:40 AM »
Quote
On my A1200 with 060/66MHz and CV64/3D in Zorro2 it wasn't playable on 640x resolutions and I found 480x360 to be the best compromize between the speed and visibility/looks. On A4000/060 with PIV (Zorro3 of course) it was fast on 640x resolution. And now it really flies on my A1200 with 060/60MHz and Voodoo3 in Mediator.

Quote
It played fine back in 1998 on my A2000/060 with PicassoIV... Zorro2 was not too slow in my case.

Out of curiosity I gave the demo a try, it's totally playable at 640x480 with an A2K/PIV/060. BUT - at least here, the CV3D was a lot slower than the PIV in Z2 mode for some reason... up to 1.5 MB/s as far as raw bus transfer (measured with bustest and cgxbenchmark).
 

Offline trilobyte

  • Full Member
  • ***
  • Join Date: Oct 2006
  • Posts: 210
    • Show only replies by trilobyte
    • http://aaack.org
Re: Napalm for the Amiga
« Reply #24 on: December 06, 2009, 06:32:59 AM »
Quote from: Damion;532782
Out of curiosity I gave the demo a try, it's totally playable at 640x480 with an A2K/PIV/060. BUT - at least here, the CV3D was a lot slower than the PIV in Z2 mode for some reason... up to 1.5 MB/s as far as raw bus transfer (measured with bustest and cgxbenchmark).


I think A2000 compatibility was included on the CV64/3D as more of a marketing ploy than anything else.  The ScanDoubler didn't work with OCS/ECS, and the card just didn't perform well.  Only the PIV had a jumper to scale back to 2 MB bus allocation, so to not interfere with the 8 MB ZorroII RAM limit.  In general, the CV64/3D was not great on Zorro2, and a lot of people don't seem to realize that.  Glad you do!

- t
Amiga user since \'96, when I could finally afford one
Commodore 8-bit since before I could tie my shoes
 

Offline cv643d

  • Hero Member
  • *****
  • Join Date: May 2003
  • Posts: 1197
    • Show only replies by cv643d
Re: Napalm for the Amiga
« Reply #25 on: December 06, 2009, 10:43:49 AM »
I have run CV643D on A1200T with Z2 busboard, and other than it was painfully slow in a tricked out high-res multi-color WB it actually worked great.
Amiga articles
"New shell. It was finished a while back, but I still see bugs, haha" - SSolie
 

Offline utri007

Re: Napalm for the Amiga
« Reply #26 on: December 06, 2009, 12:52:27 PM »
PAL 640x512 with FBlit was quite fast
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline stefcep2

  • Hero Member
  • *****
  • Join Date: Sep 2007
  • Posts: 1467
    • Show only replies by stefcep2
Re: Napalm for the Amiga
« Reply #27 on: December 06, 2009, 01:01:46 PM »
I played the demo on a A1200 40mhz Apollo 68040 in dbltntsc on an NEC 3D monitor and it was fine.
 

Offline Rob

Re: Napalm for the Amiga
« Reply #28 from previous page: December 06, 2009, 03:56:18 PM »
Quote from: Cammy;532657
I would be interested to see how well it plays in High Res Interlace through an Indivision AGA, with BlazeWCP running on the A1200 030/50. I don't have a copy of this game yet though.


There's a demo version on Aminet.

http://aminet.net/package/game/demo/napalm_1.1