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Author Topic: AmigaOne Gaming  (Read 2354 times)

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Offline Calken

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Re: AmigaOne Gaming
« on: February 12, 2003, 04:14:22 PM »
I remember many years ago deciding that when I was older I was gonna be a games programmer.  I think it was back in the time when one person could actually write a full game on their own, utilising the 512K well and filling the entire floppy.  As years passed it became more apparent that it was going to happen, so I settlers for the old degree in Software Development and started my career.

Now, my head is full of so many languages and techniques that the idea feels plausable once again.  Addiction has always been the key to a good game.  Suddenly all the knowledge of client/server architecture, data security, and program flow is far more important that getting the hardware to give as good as it gets (in some cases anyway.)

I always fancied the idea of building a truly data driven, fully object component base that could be reused time and time again.  All games, irrespective of genre, could be interoperable.

I don't know the exact point of this message is but...
If only computers were still graded by the number of colours they could show...