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Amiga computer related discussion => Amiga Gaming => Topic started by: Cammy on December 10, 2009, 01:44:06 PM

Title: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 10, 2009, 01:44:06 PM
Seasons Greetings! In the spirit of Christmas, and due to popular demand we are hosting the First Annual Festive Amiga Game Making Competition!

Here's the deal: You have two weeks to make your own Christmas-themed Amiga game. All entries must be uploaded by Christmas Eve, December 24th, when we can all download and play them on our Amigas (or emulated Amigas). We will set up a poll for people to vote for their favourite games, and the winners will receive prizes donated by the Amiga community. As a bonus incentive, all runners up (all entrants) will receive a printed and packaged CD containing all the entries, bootable on any Amiga with a CD drive (although there's no guarantee ALL the games will run on all systems, they will be provided on the CD nevertheless).

The rules of the competition are simple:

1. You have two weeks to finish your game. If your game isn't finished by December 24th, you should still upload your incomplete entry anyway, but at least try to make it playable.
2. Your game must run on a classic OCS or AGA Amiga. This way, anyone should be able to play all the games, either on their old hardware or through UAE. Unfortunately OS4, Aros and MorphOS specific entries at this stage wouldn't reach enough people and couldn't compete for votes.
3. You can create your game with any software you like. This includes programming it yourself too. If you have no coding knowledge, feel free to use any of the available game making software such as Backbone, SEUCK, GRAC, GRAAL, Reality, Game Engine, or anything else you can find.
4. Your game must be themed around Christmas and the festive season. It doesn't necessarily have to contain religious references, but it must be identifiable.

That's it! The rules are pretty lenient, we just want to give as many people the opportunity to join in as possible. Further details on where to post finished games, as well as a list of prizes will be posted over the next week or so.

So, what are you waiting for? If you're up for a challenge, have some free time, and really dig the chance to win some fantastic Amiga prize packs, have a crack at it! We'll make this the best Amiga Christmas in years!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: VingtTrois on December 10, 2009, 01:58:09 PM
Quote from: Cammy;533276
2. Your game must run on a classic OCS or AGA Amiga. This way, anyone should be able to

No ECS games ? :biglaugh:
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 10, 2009, 02:08:25 PM
I was wondering how long it'd take for someone to say that. :rolleyes:

Of course if someone feels the need to take advantage of ECS' 4-colour Super High Res mode or any of the other useful ECS enhancement, go for it.

Also, if anyone would like to donate any prizes to the prize pool, that would be great! Once we have a few items to choose from, we'll make packs for first, second and third place.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: skurk on December 10, 2009, 02:31:42 PM
Count me in :-)
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Rebel-CD32 on December 10, 2009, 03:20:03 PM
I'm up for it, too. I'll be using Backbone, with the newly released public keyfile, available on Aminet.


Here are some useful links to help people get started:


Backbone - Easily build your own platform games and overhead multi-directional shooters.

The full Backbone game making package - http://aminet.net/package/dev/misc/Backbone_Full
Final update for Backbone - http://aminet.net/package/dev/misc/Backbone_Upd
Free keyfile to unlock all Backbone's features - http://aminet.net/package/dev/misc/Backbone_Key


GRaphic Adventure Creator and GRaphic Adventure Authoring Language - Create your own Point & Click Adventure games.

Full GRAC 2 package - http://aminet.net/package/game/role/GRAC2
Extras for GRAC 2 - http://aminet.net/package/game/role/GRACUser1
Intro creator for GRAC 2 - http://aminet.net/package/game/role/IntroCreate
GRAAL 2.3 A - http://aminet.net/package/game/role/graal2a
GRAAL 2.3 B - http://aminet.net/package/game/role/graal2b
GRAAL 2.3 C - http://aminet.net/package/game/role/graal2c
GRAAL 2.3 D - http://aminet.net/package/game/role/graal2d


3D Game Creator - Create your own three dimensional game worlds.

3D Game Creator - http://aminet.net/game/shoot/DBIB.lha


Some nice Christmas sprites to rip and use in your platform or horizontal shooter - http://www.nes-snes-sprites.com/DazeBeforeChristmas.html
Some Christmas mod music to use in your game - http://www.westnet.com/Holiday/mod.html
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Bezzen on December 10, 2009, 04:02:21 PM
If I can get my UAE setup going I'll probably give it a go too. :)
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: leszeka33 on December 10, 2009, 06:45:49 PM
Quote from: Cammy;533276
2. Your game must run on a classic OCS or AGA Amiga. This way, anyone should be able to play all the games, either on their old hardware or through UAE. Unfortunately OS4, Aros and MorphOS specific entries at this stage wouldn't reach enough people and couldn't compete for votes.
make this the best Amiga Christmas in years!

Point 2. in 2009 should be removed. Games should be made for Amiga OS.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: SamuraiCrow on December 10, 2009, 08:22:33 PM
@leszeka33
If you want a next-gen Amiga contest, go start one of your own on AmigaWorld.net.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Radfoo on December 10, 2009, 10:56:52 PM
Cool. Will give this a go with Backbone.  Not sure how successful i'll be but hopefully it will be fun trying :-)
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: ami_junki on December 11, 2009, 12:33:24 AM
Excellent, you can count me in as well!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Beast96GT on December 11, 2009, 02:04:04 AM
Two weeks?  I realize it's for Christmas, but for me, that's an unrealistic deadline--then again, I'm not native to Amiga programming (only usage during my high school years).  I think I'll try and do some more investigating and wait till the next one.  

-Beast
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: hbarcellos on December 11, 2009, 02:17:47 AM
I'm trying to convice the guy who did this:

http://www.youtube.com/watch?v=JDWv_ErSndw

to participate! :)

Or maybe this one: http://www.youtube.com/watch?v=OqjZZqgt7Pw
hehehhehe...
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 11, 2009, 04:02:44 AM
Wow, those homebrew games look really cool, it'd be great if those guys wanted to make Christmas versions to enter, or even write something new from scratch!

Browsing through YouTube, I came across these compilations of Amiga SEUCK games. Anyone can work out how to use SEUCK (Shoot Em Up Construction Kit) and make their own game with it in a couple of days, it's simple and fun. Check out what other people have managed to make with it:

http://www.youtube.com/watch?v=gCjWOrT83mU
http://www.youtube.com/watch?v=yo72mA9CxqU

I particularly like the one where you play an angel, flying upwards in a side-viewed level, and the game where you play a fireman putting out fires with your hose.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 11, 2009, 05:42:35 AM
Here's an essential application that all Amiga users should have installed, it's perfect for importing GIFs and PNGs of sprites and graphics found on the web, editing them, and saving out as Amiga IFF/ILBM format to use in your games:

Personal Paint - http://aminet.net/package/biz/cloan/PPaint

Something else I think I should mention is that people don't necessarily have to make a FULL GAME, just a demo of a game with at least one playable level or challenge would be good enough to enter before the contest is finished. You can always continue to develop the game after Christmas, because we would love to collect ALL the full games people make together some time next year once everyone is happy with their finished product, and compile them together onto a bootable Amiga/CDTV/CD32 CD, packed with other Christmas and holiday themed extras, and make the full CD available both for free as a downloadable ISO, and to purchase for a small fee on a fully printed and packaged CD. Any proceeds can go towards charity and helping Amiga developers. Anyone who enters a game in the competition will receive a packaged CD free of charge.

If you like the idea of an annual Amiga festive games making contest, but you don't have the time to make a game yourself, perhaps you'd like to donate something towards the prize pool? For any of you in the Amiga business, it could be a good way to promote your company by giving away one of your products to the best Amiga talents, and it would certainly provide more incentive for people to have a go at the competition.

As an example of their dedication, the team at Underground Arcade is kindly donating the following prizes to the winners of first, second and third place. We hope to build the list of prizes over the next couple of weeks.

UPDATE!!!

Thanks to Amiga Maniac (http://www.amigamaniac.com) for helping to sponsor our contest. They have kindly donated a brand new v2.0 PAL/NTSC RGB S-Video adapter which works on any classic Amiga (except CD32, which already has S-Video) and allows you to plug your Amiga into a new LCD TV or any TV with an S-Video input.

First Prize
A brand new V2.0 RGB S-Video Adapter for classic Amigas
A new, boxed AmigaOS3/Aros/MorphOS-compatible USB Rocket Launcher
An unopened A1200/A600-compatible PCMCIA 5-in-1 Card Reader (SD/MMC/SM/MS/MSP)
Two brand new control pads compatible with all 1-button and 2-button Amiga games
An original Oscar/Diggers game for CD32/AGA-CD/UAE (or HDD-installable with WHDLoad)
A sealed box of 25 floppy disks in assorted colours
A packaged copy of the first Amiga Christmas Contest Compilation for CDTV/CD32/Amiga-CD/UAE

Second Prize
One brand new control pad compatible with all 1-button and 2-button Amiga games
An original Oscar/Diggers game for CD32/AGA-CD/UAE (or HDD-installable with WHDLoad)
A sealed box of 25 floppy disks in assorted colours
A packaged copy of the first Amiga Christmas Contest Compilation for CDTV/CD32/Amiga-CD/UAE

Third Prize
A sealed box of 25 floppy disks in assorted colours
A packaged copy of the first Amiga Christmas Contest Compilation for CDTV/CD32/Amiga-CD/UAE

Does that help convince anyone it's a worthwhile cause? I think just being able to play some new Amiga games during the holidays is going to be the best. And while they may not be too complete this year, imagine downloading or buying the full compilation to play or give as a gift next Christmas, during which time we'll be holding the SECOND festive game making contest!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: hbarcellos on December 11, 2009, 01:22:06 PM
Well, I never made anything for amiga except very small cracks using AmigaMON and/or some weird stuff on Amos.
So, is there some C libraries somewhere to help game development? I would really like to use C. BTW, which is the best compiler? Sas C, Storm C, etc...
And, is there an easy way to use libraries to draw shapes, use bobs, collisions, double buffer and etc??
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 11, 2009, 02:01:36 PM
If you plan on writing an Amiga game in C, it might help to try and find the GameSmith package, which includes lots of examples for you to look through, compile and try for yourself.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: rednova on December 11, 2009, 03:00:20 PM
Amigo:

I would like to have a 'diploma' added to the prizes.
A certificate for 1st, 2nd and 3rd place and even runner up.
To me, a diploma is a very valuable prize.
Thanks!!!

rednova
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Geit on December 11, 2009, 04:26:17 PM
My contribution would be:

(http://www.geit.de/tmp/boulderchrist.jpg)

Motto: Grab all gifts, avoid confrontations with Santa and escape :)

Available for A1000, A500, A2000, A2500, A3000(T), A4000, CD32, Amithlon, MorphOS, AmigaOS4 and all systems I forgot! Download at http://www.geit.de :)

Merry Christmas!

 Geit
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Hans_ on December 11, 2009, 08:35:47 PM
Quote from: Beast96GT;533355
Two weeks?  I realize it's for Christmas, but for me, that's an unrealistic deadline--then again, I'm not native to Amiga programming (only usage during my high school years).  I think I'll try and do some more investigating and wait till the next one.  

-Beast


Have a look at Backbone or GRAC (links in one of the first few posts in this thread). They allow you to make games without having to do all the low level graphics and joystick/mouse bits. I tried Backbone years ago, and it was pretty easy to get the hang of.

I don't have time to take part myself, but good luck to all contestants.

Hans
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Rebel-CD32 on December 13, 2009, 01:02:52 AM
I had this idea for one of those back-and-forth puzzle platformers like Dizzy, where you play a kid on Christmas going around town helping people and giving presents, but then I came up with a way different idea which I'm going to try instead, where it's up to you to literally save Christmas. If you fail, there can be no Christmas! You won't guess how, so you're going to have to wait until Christmas day to play it and find out.

Here are some helpful links for some source material to use, background tiles and sprites from thousands of games:

http://www.spriters-resource.com
http://www.bghq.com
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 13, 2009, 06:24:15 PM
Quote from: rednova;533408
Amigo:

I would like to have a 'diploma' added to the prizes.
A certificate for 1st, 2nd and 3rd place and even runner up.
To me, a diploma is a very valuable prize.
Thanks!!!

rednova


This is an excellent idea! A certificate for each winner and contestant would make a neat addition to the prizes, I'll definitely add this. Are there any graphic artists out there who would like to lend a hand to designing some Annual Festive Amiga Game Making Competition certificates?

I'm looking forward to playing Geit's Christmas edition of his excellent Boulderdash game on Christmas day! If anyone doesn't know, Geit has written some awesome Amiga software including the incredibly useful Meridian mouse-gesture commodity. Check out his site if you haven't already.

I'm still trying to get a couple of extra prizes added to the pool. I'm just waiting for a couple of replies, and with any luck we might have an extra gadget or some software to add.

If anyone has any Amiga stuff they'd like to give away for Christmas and aren't sure who to give it to, why not consider giving it away as a prize for the hard work put in by these dedicated Amiga users rushing to get part of a game made in time for Christmas? It would be nice to show some support, and might encourage more people to join in.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: mailman on December 13, 2009, 07:09:12 PM
Quote from: Geit;533418
My contribution would be:

Motto: Grab all gifts, avoid confrontations with Santa and escape :)



Cool! I am looking forward to it.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: hbarcellos on December 13, 2009, 11:10:29 PM
Anyone knows if there's something in Windows that could be "source-code" compatible with AMOS? - I found this: http://www.sdlbasic.altervista.org/main/

Maybe some early blitz basic windows version could be source compatible with latest Amiga versions? Anyone knows that?
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: amigadave on December 13, 2009, 11:48:34 PM
Quote from: hbarcellos;533760
Anyone knows if there's something in Windows that could be "source-code" compatible with AMOS? - I found this: http://www.sdlbasic.altervista.org/main/

Maybe some early blitz basic windows version could be source compatible with latest Amiga versions? Anyone knows that?

Nice find!

sdlBasic runs on BSD, MacOSX, Windows and on MorphOS.  It should be great to create some MorphOS games with from the looks of what has already been created with it.  From one of the screen shots, there appears to be a demo of Shadow of the Beast that was made to demonstrate scrolling capabilities using sdlBasic on MorphOS.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: hbarcellos on December 14, 2009, 02:33:11 PM
Actually my plan is much simpler: Code something on windows that I could run on an Amiga. Not using an emulator to CODE/Compile...
*OR* Where can I find a good tutorial to remember AMOS? and, how can I increase (if possible) amos editor resolution???
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Geit on December 14, 2009, 03:39:31 PM
Quote from: mailman;533725
Cool! I am looking forward to it.


Ahm, you may not noticed, but the game is already available :)

 Geit
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: amigadave on December 14, 2009, 04:05:47 PM
Quote from: hbarcellos;533825
Actually my plan is much simpler: Code something on windows that I could run on an Amiga. Not using an emulator to CODE/Compile...
*OR* Where can I find a good tutorial to remember AMOS? and, how can I increase (if possible) amos editor resolution???


I don't think you will find anything source code compatible with AMOS on Windows.  Sorry I did not answer your question in my first reply to your posting.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Fester on December 14, 2009, 05:13:30 PM
Quote from: hbarcellos;533825
Actually my plan is much simpler: Code something on windows that I could run on an Amiga. Not using an emulator to CODE/Compile...
*OR* Where can I find a good tutorial to remember AMOS? and, how can I increase (if possible) amos editor resolution???


I think if you search back2roots for "AMOS", you might find something.

As for this game competition, I interested. I'll try and submit something...
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: AmiDARK on December 14, 2009, 05:33:07 PM
Hi Everyone,
I just take part to the forum now because I wanted to tell a small note concerning this competition.
 
Firstly, I want to thank the "creators" of this competition. It's alwayss cool to see a competition for Amiga World :) As usually, there are no one ..
 
But, to be honest, I think this competition is a "shot in the water".
As I said from previous posts, the objectives were to try to revivify the Amiga coding community ... and to bring new products to Amiga World ... But where is the real interest of bringing games that will be only used for ... "emulation" ... Or, if they're compatible with AmigaOS4, MorphOS or Aros ... They will not use the technology available for these Amiga... computers ... So, the games developed for this competition will bring nothing new to Amiga .. only things that already exist thousand times ...
And these games will not attract anyone to the Amiga World because it does not show what new Amiga's can do
So, this competition will bring ... nothing to the Amiga World ...
It's a good idea for retro gaming competition ... but will be useless for actual Amiga World ..
 
I just wanted to give my opinion on the subject.
 
EDIT : However, I'll try to submit something Amos+Asm made ;)
 
Kindest Regards,
AmiDARK
http://www.amidark-engine.com
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: mailman on December 14, 2009, 05:50:12 PM
Quote from: Geit;533834
Ahm, you may not noticed, but the game is already available :)


But I am looking forward to the XMas skin ;) If it is available too, I must have missed something...
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Speelgoedmannetje on December 14, 2009, 06:01:57 PM
Such a cool idea, so little time :cry: :cry: :cry:
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Zener on December 14, 2009, 07:19:39 PM
Another one,  count me in!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Geit on December 14, 2009, 07:44:06 PM
Quote from: mailman;533854
But I am looking forward to the XMas skin ;) If it is available too, I must have missed something...


Sure it is! :)

 Geit
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 14, 2009, 09:22:06 PM
Quote from: AmiDARK;533852
Hi Everyone,
I just take part to the forum now because I wanted to tell a small note concerning this competition.
 
Firstly, I want to thank the "creators" of this competition. It's alwayss cool to see a competition for Amiga World :) As usually, there are no one ..
 
But, to be honest, I think this competition is a "shot in the water".
As I said from previous posts, the objectives were to try to revivify the Amiga coding community ... and to bring new products to Amiga World ... But where is the real interest of bringing games that will be only used for ... "emulation" ... Or, if they're compatible with AmigaOS4, MorphOS or Aros ... They will not use the technology available for these Amiga... computers ... So, the games developed for this competition will bring nothing new to Amiga .. only things that already exist thousand times ...
And these games will not attract anyone to the Amiga World because it does not show what new Amiga's can do
So, this competition will bring ... nothing to the Amiga World ...
It's a good idea for retro gaming competition ... but will be useless for actual Amiga World ..
 
I just wanted to give my opinion on the subject.
 
EDIT : However, I'll try to submit something Amos+Asm made ;)
 
Kindest Regards,
AmiDARK
http://www.amidark-engine.com


Please allow me to defend myself, I have many reasons for creating this competition with the rules it has. First of all, you should read this thread - http://www.amiga.org/forums/showthread.php?t=50563 , which was started to ask the question of why the Amiga scene doesn't hold game making contests like the MSX scene does.

We concluded that to have a competitive contest, there needs to be a common platform everyone can develop for, and more importantly, more people can download, play and rate the results so we have a fair contest with lots of votes. Anyone with a computer can play classic Amiga games, either on their original hardware or through emulation, so there's nothing stopping them from playing all the contest entries. If someone were to submit an AmigaOS4 game, I would not be able to test it myself, and I'm sure most other Amiga users won't be able to try it either. The same goes for a MorphOS or Aros game, although there are hardly any excuses for not being able to run Aros these days. We had to keep a common target platform to keep the contest fair, but also because a lot of people still know how to program games for them who wouldn't know where to start when it comes to coding for RTG, AHI, PPC and things they weren't used to when they still programmed with classic Amigas.

I'm not saying that it's too hard to make games for OS4 or other modern Amiga systems, and I encourage people to maybe port their games to newer Amiga systems after the contest is finished. But this contest is just a small retro gaming one aimed at classics for now, and it is the first of many I hope we can run. The contest is being run on Amiga.org, Classic Amiga, The English Amiga Board, and Indie Gamer. We're not running it on AmigaWorld or Amigans.net because those sites are either increasingly against classic development, or just simply OS4-only. There would be no interest there, and it would only be met with hostility and speculation. It has been pointed out already that anyone is more than welcome to start their own OS4 game making contest on one of those forums, and I encourage anyone willing to do so.

This contest wasn't started to revolutionize the Amiga platform or bring amazing new things to it. It's for fun, in the spirit of Christmas. The only thing I hope to bring to the Amiga world with this contest is joy and happiness, and a few extra games for us to play at Christmas time each year.

I hope you understand this competition wasn't meant to exclude anyone, but to include everyone!

I'm looking forward to all your entries, good luck with them!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Radfoo on December 14, 2009, 09:28:57 PM
arghh, please help.

Spent ages going through the Backbone tutorial but i'm stuck.  When I select create game, shortly after saying 'creating executable' it then comes up with 'Error in creating the Game!, e-mail the programmer'.  I have gone through the common problems section and it says I might be low on memory, however at the moment i'm using UAE (amikit) with tons of RAM so I don't think that is it. Will prob try it on a real amiga but not got one hooked up at the mo.

Would be grateful for any suggestions, thanks!!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 14, 2009, 09:57:10 PM
I'm not sure what could be causing this, there are a lot of bugs in Backbone that you have to learn about through trial and error, and just avoid. If you would like to pack your game files in an lha and the Backbone project file, I could have a look on my A1200 and see if it compiles.

Sometimes it happens when you have set the map size too large or add too many objects. If you have any scenes, make sure they flow/link properly.

I hope you get it working, there's always a way with Backbone, you just have to keep trying other ways.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Methuselas on December 14, 2009, 10:12:59 PM
Quote from: Cammy;533715
This is an excellent idea! A certificate for each winner and contestant would make a neat addition to the prizes, I'll definitely add this. Are there any graphic artists out there who would like to lend a hand to designing some Annual Festive Amiga Game Making Competition certificates?



Cammy-Doll, just shoot me a PM of what you'd like on the certs and I'll try to  have one together by the end of the week. I'd like to offer up a game, for fun, but I don't think I'd make the deadline...
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Radfoo on December 15, 2009, 12:02:13 AM
Thanks Cammy, think I have sorted it.  Seems like a problem with v2.10, I have re-installed and 2.8 seems to work ok. Will investigate further tomorrow :-)
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Philski on December 15, 2009, 05:59:40 PM
Wow, this has really got me motivated!

I've been wanting to find time to try and figure out GRAC for ages and now seems like as good an opportunity as ever.

However I've hit me first hurdle - does anyone know how get characters to talk to one another and create a conversation tree?

Good luck everyone!


Phil
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: mailman on December 15, 2009, 06:41:58 PM
Quote from: Geit;533872
Sure it is! :)

 Geit


Then I really must have missed it ;)
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: mailman on December 16, 2009, 04:42:41 PM
Quote from: Cammy;533276

Here's the deal: You have two weeks to make your own Christmas-themed Amiga game. All entries must be uploaded by Christmas Eve, December 24th, when we can all download and play them on our Amigas (or emulated Amigas).


Where should they be uploaded? Some special place or, for example, Aminet?
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Koyot on December 17, 2009, 08:48:21 PM
(http://art-club.pl/albums/userpics/10572/HIGH.png)

"Little witch, quest for the north star" 2009 from Krzysztof Matys
Game was certaint to be similar clone of Gobliiins pointnclick game
that have been publicated for amigas in 90ties.

Story: Little witch (2inch) is getting to long travel to the north
pool while christmas time. Travel for find the north star.
Details resolution 320x240, 32 indexed colours, gerne: poi&click game,
adventure, story.

Something about me:
There was no time for me to program this game, but i realize that i
can do some preview of my concept for classic game made for classic
amiga. Im only the computer graphist, probably game would be playable
in the near future, all i can do is Amos programing.
Sorry for all my english mistakes. Sincerly Chris
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Robert1234 on December 17, 2009, 10:04:15 PM
I would like to announce my participation in the contest aswell. Where should I upload my game? As a reply to this thread or elsewhere? Thanks for answer.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: theformula on December 17, 2009, 10:10:29 PM
I am working on a small simple point and click game using dpaint and scala lol
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 18, 2009, 08:31:29 AM
Wow, I'm happy to see more people joining in!

I think the best idea for now would be for each contestant to upload their finished game to their own space and private message me with a link to the download, or send me an email with the game as an attachment. I will then upload them all to the Amiga Christmas Tree Website, which I am in the process of updating for this year. The website is here - http://amigachristmastree.condor.serverpro3.com - but at the moment it's still showing last year's page. I intend to replace it with the new one soon!

All entries should be provided as either an LHA archive that can be extracted and run from Workbench, or as an ADF file that can be written back to floppy or run in an emulator. A burnable ISO image for CDTV or CD32 would be fine too. Please provide a ReadMe file with your entry to explain what the game is about and how you made it, this should help people make a fair choice when voting for the games. If you have used any ripped graphics, sound or music please credit your sources, and let us know which language or game maker you used to create the game.

After the new Amiga Christmas Tree page is uploaded, I'll post all new information about the contest there, as well as replying to anyone on the forums. I can be contacted through PM on this forum, or through MSN or email (both are the same address) which you can find out on my profile. Also, if anyone would just like to chat about Amiga stuff, feel free to add me to MSN (I use AmiMSN on my A1200 and SabreMSN on my Aros laptop).

Merry Christmas, and good luck everyone!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: cgutjahr on December 18, 2009, 02:16:16 PM
Quote from: Cammy;534328

I think the best idea for now would be for each contestant to upload their finished game to their own space and private message me with a link to the download, or send me an email with the game

I think it would be a better idea to upload them to Aminet, because this way you're going to reach people that are not visiting forums as regularly as you or me - forum addicts are actually a minority in the community. Just make sure the readme for each upload starts with a paragraph about this game being part of a competition, a link to the competition website etc.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 18, 2009, 06:58:28 PM
cgutjahr, this is quite a good idea too! The only reason I didn't choose Aminet for the place to upload everyones files is because they can sometimes take over a day to approve new uploads before they appear on the Recent page, and if some people were to try uploading their entries at the last minute they would certainly miss the deadline.

I recommend everyone to upload their game to Aminet, mentioning the contest and the URL for the Amiga Christmas Tree website in their ReadMe file, since you will definitely reach a larger audience there, but it would also be advisable to find an alternative place to upload your file or send it to me in case it doesn't appear on Aminet soon enough.

I would like to host all the entries in one list on the Amiga Christmas Tree website for easy access, but uploading your games to Aminet as well is no problem at all. The more exposure the better!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: leszeka33 on December 18, 2009, 07:17:33 PM
So if I get out my Amiga 1200 from the basement, I had to bother with diskettes? Even if I have a hard drive in my Amiga 1200? In 2009? Games on the floppy disk should not be accepted in this contest.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Moto on December 18, 2009, 11:15:40 PM
@leszeka33:  Doesn't sound like you'd be willing to get your 1200 out of the basement either way.   And it's not that big of a deal to make a disk is it?  Takes 30 seconds of your time to check out something that probably took days to produce?

@cammy: Good job on organizing this contest. Wish I had more time to whip something up.

I look forward to testing out everyone's efforts.  Happy Holidays!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 19, 2009, 10:58:04 AM
Thanks, Moto! :)
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: selur on December 19, 2009, 04:24:55 PM
Good luck with this contest.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Rebel-CD32 on December 20, 2009, 02:50:51 AM
Hey Selur, good to see you here, man. I finally got around to starting on my own entry last night, so I'm going to be hard pressed to get something made by Christmas, but I'm going to try anyway.

I saw that someone was working on an entry using Scala to make a point & click adventure game of some type. That's something I always thought would work quite well, something like Myst but using photos taken with a digital camera would be easy enough to whip up in a couple of days. Take a photo of a room, then take photos closer to each main object in the room, take a photo of a table with some objects of it, then take one without the objects. Now you can compile it so the table has a collectable item on it.

I REALLY hope someone is trying to make an entry with SEUCK, I love that program. It was my first Amiga game maker, other than editing my pointer in Workbench and drawing icons and trying to customise Workbench into a game of some sort. It didn't work, but at least I got practice pixelling low-colour sprites.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: amigadave on December 20, 2009, 03:16:50 AM
Quote from: leszeka33;534394
So if I get out my Amiga 1200 from the basement, I had to bother with diskettes? Even if I have a hard drive in my Amiga 1200? In 2009? Games on the floppy disk should not be accepted in this contest.

That is just plain stupid remark.  This game contest has rules to help allow all of the games submitted to be played on as many different models of Amigas as possible and there are thousands out there that still don't have hard drives and still get used once in a while for retro gaming.  Not allowing any games to be floppy disk based would prevent them from enjoying this game competition.

Also, how do most people with old Classic Amigas get files to their Amigas if they are not networked in some way to a PC, or the Internet?  Usually by floppy disks.


Edit:  Sorry for jumping hard on someone that doesn't, or hasn't posted much here.  Please do not let my harsh criticism of your posting make you think twice before posting again.  All opinions are welcome here (just some are welcomed less than others ;-)
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: leszeka33 on December 20, 2009, 08:26:26 AM
Quote from: amigadave;534529
That is just plain stupid remark.  This game contest has rules to help allow all of the games submitted to be played on as many different models of Amigas as possible and there are thousands out there that still don't have hard drives and still get used once in a while for retro gaming.  
Used harddrives are cheap and widely available.
Used cd also are cheap and widely available.
CF2IDE adapters also are cheap and widely available.
Quote from: amigadave;534529
Not allowing any games to be floppy disk based would prevent them from enjoying this game competition.

Buy CF2IDE adapter,with a CF card. You'll see how easy and fun, you can transfer data between the Amiga and PC.
Quote from: amigadave;534529
Also, how do most people with old Classic Amigas get files to their Amigas if they are not networked in some way to a PC, or the Internet?  Usually by floppy disks.
Mainly by CD that are faster than floppy disk.
Very comfortable way to transfer data, it is also CF2IDE adapter,with a CF card.

This contest is named in the Amiga.  
This is oblige.  
Poorly written software should be excluded.  
Prohibition of use of floppy disk is in the best way.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: cpfuture on December 20, 2009, 09:11:07 AM
Quote from: leszeka33;534545

Poorly written software should be excluded.  
Prohibition of use of floppy disk is in the best way.


The most ignorant statement I heard today. Look, if you don't agree with the contest rules, go away and set up your own contest somewhere else.

Kudos to everyone involved in organising and participating/contributing in this contest!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: leszeka33 on December 20, 2009, 03:17:45 PM
Quote from: cpfuture;534548
Kudos to everyone involved in organising and participating/contributing in this contest!
For what?
 
For promoting the production of software which will have a problem with the operation of even the hard disk?
If you have to do such a thing is better not to do anything.
In 2009, the software should be made to work under the Amiga operating system.
Besides there should be restrictions on ECS, AGA.
Anyone can use the software that uses 24-bit graphics on WinUAE.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Moto on December 20, 2009, 03:24:18 PM
@les:  Dude, you need to lay off the hater-aid and find some joy in your life.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: cpfuture on December 20, 2009, 03:24:33 PM
Quote
For what?

For promoting the production of software which will have a problem with the operation of even the hard disk?
If you have to do such a thing is better not to do anything.
In 2009, the software should be made to work under the Amiga operating system.
Besides there should be restrictions on ECS, AGA.
Anyone can use the software that uses 24-bit graphics on WinUAE.


Zzzzzzzzzzzzzzzzzzzzzz....
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: leszeka33 on December 20, 2009, 03:51:17 PM
Quote from: cpfuture;534577
Zzzzzzzzzzzzzzzzzzzzzz....

Zzzzzzzzzzzzzzzzzzzzzz???
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: selur on December 20, 2009, 07:21:08 PM
Quote from: leszeka33;534394
So if I get out my Amiga 1200 from the basement, I had to ..

Cmon man...  maybe you should go back to basement with J.Rambo and think it all over again, for a very long time ! :hammer:
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: SamuraiCrow on December 20, 2009, 07:21:55 PM
@leszeka33

In English, the repeated Zzz symbolizes snoring.  Apparently cpfuture is sleeping through your argument.

As for my argument, 24-bit color is fine for still-frames but for animated BOBs you want either 32-bit color or an alpha-equipped 16-bit for best results.  The reason 24-bit sucks for games is that it doesn't always fit on an even size or wastes memory by leaving pad bytes unused on a psuedo 32-bit without alpha blending.

8-bit chunky is faster than AGA but that only helps for individual pixel reads and writes like those used in texture mapping and image rotations (the latter of which can be precalculated).  BOBs are faster in 8-bit chunky also.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: leszeka33 on December 21, 2009, 12:50:48 PM
Quote from: SamuraiCrow;534610
@leszeka33
As for my argument, 24-bit color is fine for still-frames but for animated BOBs you want either 32-bit color or an alpha-equipped 16-bit for best results.  The reason 24-bit sucks for games is that it doesn't always fit on an even size or wastes memory by leaving pad bytes unused on a psuedo 32-bit without alpha blending.
Yes I know.
Quote from: SamuraiCrow;534610
8-bit chunky is faster than AGA but that only helps for individual pixel reads and writes
Write of one pixel is 30 times faster on 8-bit chunky, than the planar mode.
Filling the area is 100 times faster 8-bit chunky, than the planar mode.
On the same computer.
AGA chipset should be in the museum.
Quote from: SamuraiCrow;534610
BOBs are faster in 8-bit chunky also.
Even 68020 procesor is faster than bliter in the Amiga.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: SamuraiCrow on December 21, 2009, 05:55:46 PM
Quote from: leszeka33;534707
Yes I know.
 Write of one pixel is 30 times faster on 8-bit chunky, than the planar mode.
Filling the area is 100 times faster 8-bit chunky, than the planar mode.
On the same computer.
AGA chipset should be in the museum.
 Even 68020 procesor is faster than bliter in the Amiga.

8-bit paletted resolutions on ANY chipset are ALREADY in the museum.  All modern chipsets use fragment shaders for backward compatiblity in OpenGL or DirectX for this capability.  What's your point?

As for AreaFill being slow, it's becuase it fills individual polygons rather than combining the fill for the entire screen.  It's not as useless as you would lead us to believe.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: amigadave on December 22, 2009, 12:41:11 AM
Quote from: leszeka33;534545
Used harddrives are cheap and widely available.
Used cd also are cheap and widely available.
CF2IDE adapters also are cheap and widely available.
 
Buy CF2IDE adapter,with a CF card. You'll see how easy and fun, you can transfer data between the Amiga and PC.
 Mainly by CD that are faster than floppy disk.
Very comfortable way to transfer data, it is also CF2IDE adapter,with a CF card.

This contest is named in the Amiga.  
This is oblige.  
Poorly written software should be excluded.  
Prohibition of use of floppy disk is in the best way.

Your remarks just get more stupid with every word you type.  The most popular and common Amiga ever produced was the A500 and most of those were never upgraded to include a hard drive controller, or certainly any kind of CD-ROM drive.  By limiting games to be written that can only be used from a hard drive or CDROM disc, you would effectively eliminate a large portion of the community who are the target audience for this contest and it's created games.

Also, what makes you think that games or applications that are written and put on a CD, or can only be used if installed to a hard drive are any better than those that can be played or used from a floppy disk?  Putting code on a CD doesn't make it any better than code on a Floppy Disk.

You are at the wrong Amiga related website.  The people that love to argue and put down ideas and start flame wars, or fights are at other Amiga related sites that I will not mention.  So take a pill and chill out, cool off, or do what ever you do to calm yourself from these hateful and stupid remarks.  They are not welcome here, but you are if you wish to contribute in a positive manner and behave yourself. :madashell:
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: nyteschayde on December 22, 2009, 01:25:45 AM
@cammy I think this is an awesome idea. I found it too late and I am still waiting for AmigaKit to send me my Lyra 2 so I can use my Indivision and a keyboard at the same time, but I think we should set up a website after this for hobby game development on the Amiga. There would be no prizes (Amiga hard/software is hard to come up with on a constant basis) but we could have a ranking system.

Perhaps we can do sections for the various Amigas, including higher end OSes and RTG but at least provide a way for small games to get made. Could be fun. I think I might take a shot at making a game anyway even though it will be after the deadline.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: leszeka33 on December 22, 2009, 03:02:28 PM
Quote from: amigadave;534764
Your remarks just get more stupid with every word you type.  
You have no arguments, so you throw insults?
Quote from: amigadave;534764
The most popular and common Amiga ever produced was the A500 and most of those were never upgraded to include a hard drive controller, or certainly any kind of CD-ROM drive.  
No problem, throw your Amiga 500 in the trash.
Buy used Amiga 1200, or use the WinUAE.
Quote from: amigadave;534764
By limiting games to be written that can only be used from a hard drive or CDROM disc, you would effectively eliminate a large portion of the community who are the target audience for this contest and it's created games.
Again.
No problem, throw your Amiga 500 in the trash.
Buy used Amiga 1200, or use the WinUAE.
Quote from: amigadave;534764

Also, what makes you think that games or applications that are written and put on a CD, or can only be used if installed to a hard drive are any better than those that can be played or used from a floppy disk?    
Are you sure you want to write it?
Quote from: amigadave;534764
You are at the wrong Amiga related website.   [bla bla bla bla] />
This contest is named in the amiga. This is oblige.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: skurk on December 22, 2009, 07:17:28 PM
If this was a competition in whining, you'd win.  Everyone is fine with the rules except you.  If you are not experienced enough to write software for this competition, then reconsider joining it.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Argo on December 22, 2009, 09:57:12 PM
Okay, Everyone. Stay on topic. Don't like the rules, just state so and be done with it. This is not a discussion of what the rules should be. The contest is already in play, the rules are set.
Start another topic to discuss rule for another possible contest, if you want.
Also, Lay off the personal insults!

Thank you Cammy!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: amigadave on December 23, 2009, 06:49:51 AM
Sorry Argo, and everyone else.  It was the comments and arguments that I found stupid, or offensive.  I did not intend to insult anyone, but see my choice of words were too harsh and could be seen as a personal attack on the person making such comments and arguments.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 23, 2009, 01:26:01 PM
Hey everyone! I'd just like to let you all know about a wonderful update to our prize pool. The lucky first place winner will now receive a brand new v2.0 RGB-S-Video adapter from Amiga Maniac (http://www.amigamaniac.com)!

I have also updated the Amiga Christmas Tree website now, and will shortly add more details about the competition. I will also add the links to all the game entries on the page on Christmas morning.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Zener on December 24, 2009, 06:55:50 AM
Today is the day!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: amigadave on December 24, 2009, 09:23:31 AM
Quote from: Cammy;534907
Hey everyone! I'd just like to let you all know about a wonderful update to our prize pool. The lucky first place winner will now receive a brand new v2.0 RGB-S-Video adapter from Amiga Maniac (www.amigamaniac.com (http://www.amigamaniac.com))!

I have also updated the Amiga Christmas Tree website now, and will shortly add more details about the competition. I will also add the links to all the game entries on the page on Christmas morning.

Well, it should be Christmas morning where you are Cammy, so let me be the first to wish you a Merry Christmas and again thank you for all your work on this project.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: skurk on December 24, 2009, 11:08:07 AM
We (Depth) have uploaded an early preview/beta of a game for the compo.  It's a "playable demo", but it still needs some work.

To play: Use joystick and drop gifts in the chimneys before the time runs out.

ZIP contains copy of LHA archive uploaded to aminet.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Zener on December 24, 2009, 11:39:15 AM
Hi all,

I hope you enjoy this fast and dirty shot'em up. Bugs will be fixed when we have some spare time

X-Mas Disaster
==============

Our contribution to the First Annual Festive Amiga Game Making Competition. We hope
there is more time than two weeks for the next one . And we hope there are a lot
of entries in every competition too. X-Mas Disaster is a shot'em up for AGA Amigas.


Story
=====

The year is 2999, humanity is ready to celebrate X-mas Eve. But an ugly and angry
alien is going to change this plans. Only Santa Claus can stop him. You play as
the alien, destroy humanity!


Controls
========

You need a Joystick to play the game. Move and shot with it


Credits
=======

GFX: Jordi Palome

Programming: Juan A. Gomez and Carlos Peris

GUS Entertainment
2009

Download
==========

http://kung-foo.net/zener/amiga/matusalen/x-masdisaster.lha

Cheers and Merry Christmas!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: hbarcellos on December 24, 2009, 12:02:01 PM
That's just great. Just cant wait to get it. I'll try it at home...
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Philski on December 24, 2009, 09:18:13 PM
Hey guys,

congrats to everyone that's already finished!  I have an 11th hour request.  Does anyone have a sound sample of a telephone in .sam format that I could make use of?

Thanks in advance,

Phil
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Methuselas on December 24, 2009, 11:26:45 PM
The Certs are laid out. I should have them finished tomorrow, after I get home from work this evening. They're not very "Christmas-y", but I really thought this was a grand idea and thought generic ones would be more suited.

Cammy, I really think that this was a great start, but perhaps you should do this twice a year. December and maybe July. That gives people a chance to really work on some games in the coming months and we can have more prep time for the 2nd one.

Besides, that actually gives me time to sit down and work on something. ;P


Just my 2p.



-M
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 25, 2009, 02:53:19 AM
Hi everyone. I'm really sorry if I have missed anyones entries, but I have uploaded eight so far to the Amiga Christmas Tree website. Please, if anyone can see an entry that I missed out on, let me know! I'm not at home at the moment, and I'm kinda forced to use a Windows PC, which is frustrating me, and I might have made a mistake without realising it.

Also if someone can help out with a sample of a telephone could they convert it to .sam format for Philski so he can finish off his game? Thanks!

Thanks Methuselas, I fully plan on more than just the Christmas competition from now on. Our next contest will have a longer period to work with too, and we've already come up with a theme we hope you'll all like.

Thanks everyone, Merry Christmas!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: mailman on December 27, 2009, 05:17:12 PM
Where can we vote and when the winners will be announced?
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on December 27, 2009, 07:09:09 PM
I'm trying to find a way to add a five star rating system to a page on my site that works in IBrowse, but so far I can only find one that works in OWB (as well as Opera in Linux and probably most other modern browsers).

I'd like to make a page with a screenshot of each game with a 5-star rating poll under each one. This way no games will be left out of the voting process, and everyone would get a fair chance. Results from a 5-star poll are averages of the ratings, so whichever three games end up with the highest rating (out of 5 but with two decimal places) will be the winners.

Do you guys think it would matter if I used a system like this even if it doesn't work on classic browsers? http://www.ratehoster.com

I'd also like to give everyone the chance to try out all the games. If anyone has a problem running any of them, please post about it here so we can help get them working. They're all fantastic games!
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: cgutjahr on December 28, 2009, 04:46:36 PM
@Cammy:

AFAICT, "Christmas BoulderDash" is Guido Mersmanns unchanged "BoulderDaesh RTX" and should be removed again (development on said game started in 1989, latest version is from 2006). The author himself ("Geit") was suggesting his title in this very thread, but that was meant as a joke - he made the same joke on amiga-news.de.
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on January 02, 2010, 02:09:49 AM
I hope people don't mind that the voting page isn't compatible with IBrowse and AWeb, I'm not well versed enough in web design to code my own voting system, so I'm using a free service. It will be fully compatible with OWB, I've tested it in Aros and it works fine, so it should in MorphOS and AmigaOS4 too (and UAE OS3).

I'm sorry for taking so long with everything, I'm trying my best to get all these things sorted out! I'll post a link to the voting page as soon as it's finished.

I was wondering if maybe anyone had a little bit of time to try out the games yet?
Title: Re: The First Annual Festive Amiga Game Making Competition
Post by: Cammy on January 07, 2010, 11:22:29 AM
I just realised I never linked to the voting page from the original thread, so here it is - http://amigachristmastree.condor.serverpro3.com/Competition.html

Also, here are a couple of games that didn't make it in time for the contest, but are still worth checking out all the same!

http://webs.ono.com/radiomartelibre/if/christmasadv/christmasadv.html
and
http://diogenese.typepad.com/kickstarts/2010/01/amiga-games-competition.html