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Author Topic: BOUNTY for AmiDARK Engine source code release.  (Read 5509 times)

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Offline haywirepc

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #14 on: May 30, 2014, 02:50:09 AM »
looks cool to me...
 

Offline wawrzon

Re: BOUNTY for AmiDARK Engine source code release.
« Reply #15 on: May 30, 2014, 09:31:56 AM »
Quote from: Hans_;765294
MiniGL is open. The source code is available for both the OS4 version and the old 68K one. If you want the 68K version's source-code, then just download minigl.lha from aminet.


ok, i stand corrected here. then if someone backports the os4 improvements it might be easier to keep amidark compiling against it.
 

Offline AmiDARKTopic starter

Re: BOUNTY for AmiDARK Engine source code release.
« Reply #16 on: June 01, 2014, 01:06:03 PM »
Wawrzon :
When I code the AmiDARK Engine, I don't use the MiniGL documentation.
I only use official OpenGL 2.1 documentation available here : http://www.opengl.org/sdk/docs/man2/
I use directly gl......, glu...... & glut....... functions.

That mean that if Storm Mesa is 100% compatible with the official OpenGL 2.1 specifications, the AmiDARK Engine should be compatible with Storm Mesa without any changes concerning the 3D part.

I've checked with the StormMesa developer files available at aminet : http://aminet.net/package/util/libs/StormMesa_Dev

and StormMesa available at aminet : http://aminet.net/package/util/libs/StormMesa_LibsPPC
There is written in the amigaguide file : The GL 1.2 API is supported

We should check which commands/functions that exist under OpenGL2.1 API are not available under OpenGL 1.2 API...
Does someone have the informations concerning OpenGL 1.2 API ?
 

Offline BSzili

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #17 on: June 01, 2014, 05:42:58 PM »
Since AmiDark already supports AmigaOS4 and MorphOS I wouldn't worry about the OpenGL 2.x support. Both MiniGL and TinyGL are OpenGL 1.x implementations.
This is just like television, only you can see much further.
 

Offline AmiDARKTopic starter

Re: BOUNTY for AmiDARK Engine source code release.
« Reply #18 on: June 07, 2014, 12:48:17 PM »
@BSZili & Others :
To show that the AmiDARK Engine can be ported to AROS, I tried to make the changes in the current build of the AmiDARK Engine to make it compatible with AROS i386 (because the SDK Pack available for AmiDevCPP own both FreeType & FTGL).
All the objects (Basic3D, Camera, Core/Render, Images compiles correctly for the AROS i386 version.
I have already fixed the main "OS" functions (in the dedicaced files for OS compatibility using some sort of Wrapping method).
I have some more changes to do to other files to make it fully compiles under AROS i386.
(I must found PTReplay library for AROS i386 or I'll put the ProTracker support "away" for these tests)
After this, I'll release a compiled technical demo of the AmiDARK Engine compiled for AROS i386 and I hope people will try it (and I hope it will work on AROS i386).

I know it was one of the objectived of the bounty to help port AmiDARK Engine to AROS but, due to the answer of some peoples on various forums, I think that making an exemple should help reassure people on this project.

Regards,
AmiDARK
 

Offline BSzili

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #19 on: June 07, 2014, 02:28:35 PM »
Thanks for your effort, I hope it will help to spark some interest in the AROS camp to the bounty.
This is just like television, only you can see much further.
 

Offline Niding

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #20 on: November 28, 2014, 10:30:02 PM »
A lil more than 1 month to go for the bounty date for this games engine.

http://www.power2people.org/projects/amidark/
 

Offline Yasu

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #21 on: November 29, 2014, 12:11:09 PM »
Doesn't look like it will reach it's goal. But I'll chip in a little if others too say they will in this thread.
 

Offline Niding

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #22 on: December 03, 2014, 04:01:11 PM »
I donated early on, but since the AW.net thread sprung to life too Ill link the discussion
there if some of you only reads a.org and not aw.net;

http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=39012&forum=15&start=80&viewmode=flat&order=0

http://www.power2people.org/projects/amidark/

I guess its worth noting Hans's comments about the merits of this engine, and how simple it would make game creation, demo making etc. Im sure developers could find all kinds of use for the engine as they familiarise themselves with it.

Link to the mainpage of Amidark;

http://www.amidark-engine.com/

Link to a codesnippet to illustrate the power of its design;

http://www.amidark-engine.com/spip.php?article10

If you read Hans's comment, what requires 1000+ lines during normal developent, can be done with 2-3 lines in Amidark.
 

Offline amigadave

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #23 on: December 03, 2014, 04:06:15 PM »
Quote from: Yasu;778605
Doesn't look like it will reach it's goal. But I'll chip in a little if others too say they will in this thread.

Donation made.  Your turn?
How are you helping the Amiga community? :)
 

Offline Yasu

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #24 on: December 03, 2014, 06:53:40 PM »
My turn :)
 

Offline Hans_

Re: BOUNTY for AmiDARK Engine source code release.
« Reply #25 on: December 03, 2014, 07:35:49 PM »
Quote from: Niding;778921
I guess its worth noting Hans's comments about the merits of this engine, and how simple it would make game creation, demo making etc. Im sure developers could find all kinds of use for the engine as they familiarise themselves with it.

Link to the mainpage of Amidark;

http://www.amidark-engine.com/

Link to a codesnippet to illustrate the power of its design;

http://www.amidark-engine.com/spip.php?article10

If you read Hans's comment, what requires 1000+ lines during normal developent, can be done with 2-3 lines in Amidark.


One point that I don't think I got across properly, is that a game engine like AmiDARK would give those who would like to create a game but are lacking in coding skills a chance to create their game. It lowers the barriers to entry.

Hans
http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project.
 

Offline Calimeiro

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #26 on: December 03, 2014, 08:18:15 PM »
Quote from: Hans_;778935
One point that I don't think I got across properly, is that a game engine like AmiDARK would give those who would like to create a game but are lacking in coding skills a chance to create their game. It lowers the barriers to entry.

Hans

Don't be kidding. Those who are lacking the coding skills won't become a game designer or just a software engineer no matter if they chose Basic, Amos, Logo or any other simplified and easy to learn language.

The dreaded attempts to create something usefull with Amos or SEUCK or any other low end game engine (adventure construction set) are history now.

AmiDark is proprietary, uncompareable and incompatible to all other. How to port C code to or back if you need cross-platform developement?

My opinion about this totally overpriced engine is, it is not worth a single dime. I really wonder what pledgers had in mind when donating. Are they expecting any game developed with it ? Released before end of century?
« Last Edit: December 03, 2014, 08:20:23 PM by Calimeiro »
 

Offline Hans_

Re: BOUNTY for AmiDARK Engine source code release.
« Reply #27 on: December 03, 2014, 09:08:48 PM »
Quote from: Calimeiro;778939
Don't be kidding. Those who are lacking the coding skills won't become a game designer or just a software engineer no matter if they chose Basic, Amos, Logo or any other simplified and easy to learn language.
Utter total BS. Nobody is born with coding skills. There was a time when I was lacking in coding skills too, but I've become very good at it.

I started using BASIC on the C64, but quickly wanted something better (performance sucked). Back then, I could write simple programs and would have liked to create games. However, I lacked the ability to do the bare essentials like load and display images, move sprites, play sound effects and music, etc. A "low end game engine," As you put it, would have been exactly what I needed to get started. It would have helped me a lot.

I remember a friend had AMOS, and with a few lines of code we could create stuff way more impressive than anything that I'd ever done before. That was awesome! It lowered the barrier to entry for creating games/demos. No, we never released anything, but it certainly helped me to learn how to write software. It was also fun.

What something like AmiDARK, Hollywood and AMOS provides is an easy way to get impressive results quickly. That helps get people started, and also helps boost the motivation needed to keep on working, learning, and improving. No, not everyone will go on to become a game designer, but it will provide those who are genuinely interested with a good starting point. Plus, creating stuff is fun, even if the end result isn't always release grade.

Quote from: Calimeiro;778939
The dreaded attempts to create something usefull with Amos or SEUCK or any other low end game engine (adventure construction set) are history now.
Of course the first attempts that anyone makes at a new task are going to "suck." However, with practise people get better. The goal for a rookie is to learn and enjoy the process of getting better. You have no idea how many of the people who made "dreaded attempts with low end game engines" now work in the gaming industry.

Of course, if you tell people how much you hate their "dreaded attempts," then they're much less likely to try again and make something better. Way to go, Grinch!

Quote from: Calimeiro;778939
AmiDark is proprietary, uncompareable and incompatible to all other. How to port C code to or back if you need cross-platform developement?
The bounty is to open-source it. It closely mirrors the DarkGDK API. You would have known this if you had bothered to look into it before spouting your opinion.

Hans
« Last Edit: December 04, 2014, 01:58:11 AM by Hans_ »
http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project.
 

Offline kamelito

Re: BOUNTY for AmiDARK Engine source code release.
« Reply #28 on: December 03, 2014, 09:10:23 PM »
Quote from: Calimeiro;778939
Don't be kidding. Those who are lacking the coding skills won't become a game designer or just a software engineer no matter if they chose Basic, Amos, Logo or any other simplified and easy to learn language.

The dreaded attempts to create something usefull with Amos or SEUCK or any other low end game engine (adventure construction set) are history now.

AmiDark is proprietary, uncompareable and incompatible to all other. How to port C code to or back if you need cross-platform developement?

My opinion about this totally overpriced engine is, it is not worth a single dime. I really wonder what pledgers had in mind when donating. Are they expecting any game developed with it ? Released before end of century?

Since AmigaDark engine is developed since 2009 (September is the first blog entry, It has maybe been developed earlier...)
Based on that data, the cost per day is 1.09 Euros. Too expensive you're right.

Kamelito
 

Offline Calimeiro

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #29 from previous page: December 04, 2014, 01:05:51 AM »
Quote from: kamelito;778949
Since AmigaDark engine is developed since 2009 (September is the first blog entry, It has maybe been developed earlier...)
Based on that data, the cost per day is 1.09 Euros. Too expensive you're right.

Kamelito

The inventors of the fantastic steam powered toothbrush started their project in 1912. Price is 40580.- €. That is just 1,09 per day.
What a bargain. Think of all the electric power you save. :hammer:

Face reality. Gaming is more then watching still images.
Today it's 3d accellerated graphics, postion based audio, multiplayer and/or makes use of steering wheels, force-feedback controllers and the whole shebang.
Now, there are classic and ng amigas. What type of hardware do those machines support to make gaming a thrilling experience or fun?

Furthermore: it's my opinion about the price. Posting was about the lack of capable coders. Talented coders don't tend to drop from the sky.
Experienced coders might be able to set up their own collection of macros and wrapper functions.
And last point is, it doesn't make coding as easy as pie just because you save some lines of source code. You need lots of experience to master any high level language for any kind of project that is as time consuming as game developement.

Me thinks, your little math was just to fire up the heat for the next flame war, that would distract everyones attention. There is no gaming platform that demands such a "game engine". There is no project in the pipe using such a game engine. That would be a good reason to keep this alive, a game that is worth naming it a game and that is build upon AmiDark and highly anticipated.
Name one, and i am convinced.