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Author Topic: New Minimig cores available  (Read 18444 times)

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Offline straycat

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Re: New Minimig cores available
« Reply #44 on: September 04, 2008, 11:12:34 PM »
Thanks for reposting that Darrin. Once I've had my PIC updated it'll save me digging out the instructions.
Minimig ¦ A500 ¦ A600
 

Offline straycat

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Re: New Minimig cores available
« Reply #45 on: September 04, 2008, 11:13:28 PM »
@TheDaddy

Fantastic, we've hung in there and it's been worth it!
Minimig ¦ A500 ¦ A600
 

Offline boing4000

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Re: New Minimig cores available
« Reply #46 on: September 04, 2008, 11:43:57 PM »
Quote

Remember to strike the right balance between "testing" and "playing". My kids saw me testing a few games and then kicked me off for hours so they could play (Alien Breed, Cannon Fodder 2, Lemmings 2).

Classics never die!


Hihi thats great :lol:
Amiga is still fascinating to all generations!
 

Offline Darrin

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Re: New Minimig cores available
« Reply #47 on: September 05, 2008, 12:14:40 AM »
Well, by my count there are 214 games tested as working on the wikki list:

1943
Addams Family, Advantage Tennis, Airport, Alien Breed, Alien Breed Special Edition, Alien Breed Tower Assault, Alien Syndrome, Amegas, Amiga Karate, Amiganoid, Another World, Arkanoid, Arkanoid-Revenge of Doh, ArmourGeddon, A-train
B.A.T, Balance of Power, Barbarian (Palace), Barbarian (Psynosis), Barbarian 2 (Palace), Barbarian 2 (Psynosis), Bard's Tale, Bard's Tale 3, Basejumpers, Battlechess, Battleships, Battlesquadron, B.C. Kid, Better Dead Than Alien, Blood Money, Bombjack, Bubble bobble
California Games 1, Cannon Fodder, Cannon Fodder 2, Carrier Command, Chaos Engine, Civilization, Colonization, Crazy Cars III, Creatures, Cyberpunks
Defender Of The Crown, Deliverance, Deliverance, Deluxe Galaga, Deluxe Pacman, Desert Strike, Detroit ECS, Disposable Hero, Dragons Breath, Driller, Druid, Dune, Dune II - Battle For Arrakis, Dungeon Master, Dynablaster
Eliminator, Elite, Elite 2 - Frontier, Emerald Mine, E-Motion, Exile
F16, Faery Tale Adventure, Final Fight, Firepower, Flashback, Flashback (delphine software), Football Manager
Garrison, Garrison 2, Gauntlet 2, Gauntlet 3, Great Giana Sisters, GridStart III
Holy Grail, Hotrubber, Hybris
IK+, Ikari Warriors, Impossible Mission II, International Karate+, Into the Eagles Nest, It Came From The Desert, It Came From The Desert 2
James Pond 1&2, Jimmy Whites whirlwind snooker, Jumpmachine, Jumpman, Jumpman junior
Karatekid II, Katakis, Karting Grandprix, Kick Off 1&2, Kikugi, Kill the little dudes, Knights of the Sky, Knightwoode
Lemmings, Lemmings 2, Little Computer People, Lords of the Rising Sun, Lotus Espirit Turbo Challenge, Lotus Turbo Challenge 2, Lotus 3
Major Motion, Marble Madness, Megaball, Micromachines, Microprose Golf, Millenium 2.2, Moonstone, Monkey Island, Mr.Dig, Mr.Do Run Run!, Mysterious worlds, Myth
Navy Seals, Nebulus, Netherworld, New Year Lemmings, Nitro, North and South, Nuclear War
Oh no! More Lemmings, Omegarace, Outrun, Outrun Europe
Pacboy, PacLand, Pacmania, Pacman 87, Pang!, Paperboy 2, Persian Gulf Inferno, Phantasie 3, Pinball Dreams, Pinball Fantasies, Pipeline, Pirates, popey, populous, populous 2, Ports of Call v1.1, P.O.W, Powerstyx, P.P.Hammer
R-Type, Rainbow Islands, Red Storm Rising, Rick Dangerous, Rocket Ranger, Rodland
SDI, Seahaven 200, Sensible Soccer v1.0, Sensible World of Soccer 95/96, Settlers, Shadow Dancer, Shufflepuck Cafe', Sidewinder II, Siege of the Beast, Silent Service, Silent Service II, Silkworm
SWIV, Sinbad & The Throne of the Falcon, Sim Ant, Sim City, Smash TV, Space Harrier 2, Speedball, Speedball 2, Spellbound, Spy vs Spy, Star Fleet 1 - The War Begins, Star Wars, Star Wars: Empire Strikes Back, Stormlord, Strider, Stunt Car Racer, Superfrog, Supremacy, Switchblade, Syndicate
T2 - The Archade Game (Terminator 2), Team Yankee, Test Drive, Tetris Pro, Thundercats, Toki, Top of the League, Treasure Island Dizzy, Troddlers, Turrican, Twintris
UFO - Enemy Unknown ECS, Uridium 2
Volfied
Walker, Wing Commander, Wings, Wizball
X-Out, Xennon 2 - Megablast, Xennon
Zaxxon, Zeewolf 2, Zombie, Zoom
A2000, A3000, 2 x A1200T, A1200, A4000Tower & Mediator, CD32, VIC-20, C64, C128, C128D, PET 8032, Minimig & ARM, C-One, FPGA Arcade... and AmigaOne X1000.
 

Offline TheDaddy

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Re: New Minimig cores available
« Reply #48 on: September 05, 2008, 07:56:32 AM »
>>Fantastic, we've hung in there and it's been worth it!

I know it's brilliant!

I am going to enjoy playing all my favourite games it. :-)
 

Offline TheDaddy

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Re: New Minimig cores available
« Reply #49 on: September 05, 2008, 07:58:39 AM »
@Darrin

Great list, thanks again.

Can you tell me how many Amiga floppy disks a 1GB SD-Card can hold and roughly how many games (considering that an Amiga game on average is 2-3 floppies)?

Thank you,

Loriano :-)
 

Offline mahen

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Re: New Minimig cores available
« Reply #50 on: September 05, 2008, 09:29:19 AM »
About 465 games with an average of 2.5 floppies per game :) However, you won't want to put as many as this for the moment, because you cannot browse subdirectories for the time being, and because you only see 8+3 chars per filename :) I guess you have to scroll through games one by one, also :)

(also, dunno about FAT16 limitation)
 

Offline boing4000

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Re: New Minimig cores available
« Reply #51 on: September 05, 2008, 09:36:37 AM »
Easy calculation: 1000MB / 0.88MB = 1136 Floppys
Making 1120 for roundup and subtraction of minimig1.bin & kick.rom.
Also you have to create an sub folder "adf" or something to store that amount of files. A FAT16 root directory can not store that much. Also long file names take more space. One subfolder takes also at least 1 entry in the root dir.

My suggestion was and is to handel .adf files in a seperate subfolder. Inside it the FAT16 can store many many more files.
If the PIC firmware could search in \adf\ for disk images, it would be helpful to make more games/demos directly available in minimig.

(Sorry for mistype, today I dont want to ask dict.leo.org all the time ;-))
 

Offline yaqube

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Re: New Minimig cores available
« Reply #52 on: September 05, 2008, 09:43:38 AM »
@Loriano

Take a look at http://www.amiga.org/forums/showthread.php?t=37983

At best you can have 512 files in the root directory (all must have 8.3 compliant names, no subdirs, no volume name). You need two files for the FPGA core and the Kickstart. So 510 is left for ADF's.

Cheers,
 

Offline TheDaddy

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Re: New Minimig cores available
« Reply #53 on: September 05, 2008, 09:47:23 AM »
Hi Yaqube,

>>So 510 is left for ADF's

So we are looking at around 500 games per 1GB SD-Card?
 :-)
 

Offline mahen

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Re: New Minimig cores available
« Reply #54 on: September 05, 2008, 09:49:15 AM »
Assuming you can put about 200 games, assuming each game takes about one month to complete, (though some can last forever), one SD would last about 17 years, which is quite acceptable.
 

Offline TheDaddy

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Re: New Minimig cores available
« Reply #55 on: September 05, 2008, 09:55:25 AM »
@mahen

>>Assuming you can put about 200 games, assuming each game takes about one month to complete, (though some can last forever), one SD would last about 17 years, which is quite acceptable.


That is both funny and awesome! :-)
 

Offline downix

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Re: New Minimig cores available
« Reply #56 on: September 05, 2008, 11:54:23 AM »
you HAD to do this just as I talked myself out of finishing my MiniMigPDA.....
ARGH!  Now it becons me again....
Try blazedmongers new Free Universal Computer kit, available with the GUI toolkit Your Own Universe, the popular IT edition, Extremely Reliable System for embedded work, Enhanced Database development and Wide Area Development system for telecommuting.
 

Offline chiark

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Re: New Minimig cores available
« Reply #57 on: September 05, 2008, 04:34:05 PM »
I've just taken a look at the source to minimig for the first time.

I am in absolute awe of both Dennis and Jakub for their work here.  The amount of effort that has gone into this is gobsmacking.

I've just ordered the spartan3 needed, and I will build this.  And enjoy it :) .

Sincerely, thanks: the time and effort you've put in is amazing, and you've both made something amazing.

(But gushing, but damn am I impressed!)
Celebrating 21... no, make that 27... years of Amiga use
 

Offline Everblue

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Re: New Minimig cores available
« Reply #58 on: September 05, 2008, 06:01:17 PM »
I am thining of buying a minimig... and I have some questions:

1. My LCD monitor has a native resolution of 1024 x 768 - at what resolution does the minimig output?

2. Is the scrolling in games smooth on minimig?

3. If I buy a minimig now, will I have to update the pic myself (with the serial cable and or that) or it will come pre-installed?

Thanks!

E'Blue
 

Offline yaqube

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Re: New Minimig cores available
« Reply #59 from previous page: September 05, 2008, 07:33:12 PM »
@everblue

1. Minimig outputs scandoubled video signal at 50Hz/31kHz in PAL and 60Hz/31kHz in NTSC. Most monitors detect this signal as 800x600 SVGA mode for PAL and 800x600 VGA mode for NTSC.

To be able to display scandoubled PAL video mode the monitor must be able to sync to 50Hz vertical frequency (most monitors cannot). I use EIZO monitors and they can sync.

There is also one important thing: to be able to see the Minimig display without horizontal scaling distortions (blured vertical bars or different width of the same letter displayed in different parts of the screen) the monitor must be able to set its sampling clock to 910 pixels per line. Only my old Eizo L568 can do this but the newer one (S1931) can't (956 is the low limit for the SVGA mode).

2. Scrolling is always smooth.

3. When you buy a new Minimig its PIC is preinstalled but I wouldn't expect it to have the current firmware release. You can always upgrade with null modem serial cable.