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Author Topic: Frustrated SAM460 owner  (Read 19758 times)

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Offline woof

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Re: Frustrated SAM460 owner
« on: September 29, 2014, 09:55:18 PM »
>Thellier does a great job with wazp3d
THANKS

>I also have problems with the water effects in Hurrican
Compositing CANT do all the "Blending" functions that Wazp3D got
It is only an a "aproximation" : compositing is NOT a true 3d driver
 
> I get a blue screen once I get out of the house in Frogatto
I had this bug too BUUT i remenber to have fixed it a long time ago ....
Do you use latest Wazp3D from Aminet and the Wazp3D.cfg config joined inside ?

>Can someone technically oriented (regarding drivers) explain the difference regarding Warp3D vs Gallium3D?

Those are both 3D drivers : some functions are almost the same like DrawArray that draw an array of triangles describing a 3d object

But Gallium3D use also new high level functions that use "shaders" so you can do more things (pixels effects but also space or lighting transformations)
But shaders are harder to set up for basic effects that are "builtin" in Warp3D (it is called a "Fixed Function Pipeline")

As Hans wrote Modern OpenGL 2+ need a driver with shaders

Gallium3D is open source and has been ported to Aros for years ....
Warp3D is closed source but is widespread in the Amiga world and as MiniGL/StormMesa (=OpenGL) use Warp3D it has become the de facto 3d driver for AmigaOses


Alain Thellier - Wazp3D Author
 

Offline woof

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Re: Frustrated SAM460 owner
« Reply #1 on: September 29, 2014, 09:56:26 PM »
>Thellier does a great job with wazp3d
THANKS

>I also have problems with the water effects in Hurrican
Compositing CANT do all the "Blending" functions that Wazp3D got
It is only an a "aproximation" : compositing is NOT a true 3d driver
 
> I get a blue screen once I get out of the house in Frogatto
I had this bug too BUUT i remenber to have fixed it a long time ago ....
Do you use latest Wazp3D from Aminet and the Wazp3D.cfg config joined inside ?

>Can someone technically oriented (regarding drivers) explain the difference regarding Warp3D vs Gallium3D?

Those are both 3D drivers : some functions are almost the same like DrawArray that draw an array of triangles describing a 3d object

But Gallium3D use also new high level functions that use "shaders" so you can do more things (pixels effects but also space or lighting transformations)
But shaders are harder to set up for basic effects that are "builtin" in Warp3D (it is called a "Fixed Function Pipeline")

As Hans wrote Modern OpenGL 2+ need a driver with shaders

Gallium3D is open source and has been ported to Aros for years ....
Warp3D is closed source but is widespread in the Amiga world and as MiniGL/StormMesa (=OpenGL) use Warp3D it has become the de facto 3d driver for AmigaOses


Alain Thellier - Wazp3D Author