That for sure can crash. It reads a char and places it to random location in memory.
The example code is very very old. It lacks __interrupt __saveds for the interrupt code (vbinter).
yeah, too bad it crashes before i type the char... i'll try __interrupt (i did have __saveds)..
thanks!
as an interesting note, i see that i don't have to worry about screen->TopEdge it seems, MoveSprite always positions the sprites relative to the screen. so just calling it is enough to get the desired effect.
I ended up just replacing my Wait(signal) with Delay(1) so my main loop constantly runs (calling MoveSprite) but that is not good form i'm sure.
UPDATE:
__interupt fixed the problem!
i bet it would even have fixed the AddTOF() method....
thanks! results look better
