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Author Topic: LhA year 2011+ issues  (Read 7131 times)

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Offline ChaosLord

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Re: LhA year 2011+ issues
« on: January 02, 2011, 06:05:08 AM »
Fast work Piru! :ThumbsUp:

Did you have to change the format of lha archives to implement the fix?

How did you fix it?

What year will the next lha bug strike?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: LhA year 2011+ issues
« Reply #1 on: January 02, 2011, 10:50:09 AM »
@Piru
Quote
There was a bogus comparison against the datestamp year being greater  than 2010. I can only presume the original author meant 2100. Anyhow,  now it correctly compares against 2107 which is the last year the date  format used can present.
Thanx for the .info!


@All Haxx0rz out there:
Can anyone hackpatch the old lha v1.38r 680x0 asm coded version?

The 1.3x series of LHA commands by Stefan Boberg were coded in asm and were noticeably faster than the lha 2.x series coded in C by various ppl.

I need a lha1.3x for use on slow old Real Amigas.  Thanx a Megabyte! :)
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: LhA year 2011+ issues
« Reply #2 on: January 03, 2011, 06:10:41 AM »
Quote from: Cosmos;603388
Oups... I wanna say 2/1 of course !
On lha 1.38

lha a -rade t:Cosmos.lha #?

cd t:
lha x Cosmos.lha

Now look at the extracted files.  You will have just time travelled back to 1980. :lol:

Make sure not to use the -E option.  -E is different from -e and causes extracted files to be touched.



My lha2.12 has a -Or option that "skips datestamp check".   Does anyone know what that does?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA