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Offline MethuselasTopic starter

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ClickBOOM
« on: May 19, 2006, 07:04:56 AM »
I take it ClickBOOM is now defunct in the Amiga market???


A pity.....I was really looking forward to 6 6 6.

 :-(
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Offline Wilse

Re: ClickBOOM
« Reply #1 on: May 19, 2006, 08:41:58 AM »
ClickBoom.com is still up but I don't know if they're still active.

Offline odin

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Re: ClickBOOM
« Reply #2 on: May 19, 2006, 09:43:17 AM »
Dodos. And I'm still waiting for my Nightlong replacement CDs.

Offline MethuselasTopic starter

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Re: ClickBOOM
« Reply #3 on: May 19, 2006, 06:55:56 PM »
Quote

Wilse wrote:
ClickBoom.com is still up but I don't know if they're still active.



Well, the website's up, but the majority of the games they have on there, are the older, amiga ports and the more recent, PC/mac ones. There's no listing of 6 6 6 anywhere and *THAT* was the game I was looking forward to. (I did a couple of conceptual sketches for them, for that game. Never got a reply back about it.)

Although, T-Zero always looked sweet!  :-P
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline MethuselasTopic starter

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Re: ClickBOOM
« Reply #4 on: May 19, 2006, 06:57:53 PM »
@ Odin,

How *WAS* that game??? It always looked good, but at the time, I never had a machine to run it. Now that I've got my beefy, Amithlon box, that's another story.


Hmmm.......
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline odin

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Re: ClickBOOM
« Reply #5 on: May 21, 2006, 03:46:55 AM »
I have no idea. The game was too slow on my non scsi BlizPPC 040/603@175MHz to enjoy it. The dogslow IDE of the A1200 played a big part in that.

Offline Speelgoedmannetje

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Re: ClickBOOM
« Reply #6 on: May 21, 2006, 04:43:53 AM »
*hips* that game should run fine on an A500 in HAM mode
*hips*
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Offline Hyperspeed

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Re: ClickBOOM
« Reply #7 on: July 11, 2006, 01:20:10 AM »
I was looking forward to Euroburn, the sequel to Napalm. I raise my hat to them for WipEout 2097, Quake, Napalm and T-Zero.
 

Offline odin

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Re: ClickBOOM
« Reply #8 on: July 13, 2006, 11:30:36 PM »
Er, the Amiga port of Wipeout has nothing to do with clickboom =).

Offline Hyperspeed

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Re: ClickBOOM
« Reply #9 on: July 14, 2006, 11:01:44 PM »
Quote
by odin:
Er, the Amiga port of Wipeout has nothing to do with clickboom =).


Didn't they publish it?
 

Offline Vincent

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Re: ClickBOOM
« Reply #10 on: July 15, 2006, 02:03:55 AM »
I think Blittersoft published the amiga version.
Xbox360
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