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Author Topic: Natami 3D-artist Interview  (Read 9913 times)

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Offline Piru

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Re: Natami 3D-artist Interview
« on: December 15, 2009, 07:31:54 PM »
Quote from: RMK305;533980
I just wish the Natami would actually appear. News is interesting, but having hardware in front of you after all of this time is even more interesting.

If everything goes according to script, by now the Natami HW guy has found out that the proto boards are actually unusable and everything must be redone from scratch. The quiet from the HW guy will be explained by Gunnar with "he's just busy working", until yet another proto board will be announced, sometime in late 2011. By then the CPU design has been upgraded to 68090 with 300-bit FPU, the UltraAGA chipset has 256-bit-per-gun colors and 33-bit screen modes. Paula has been upgraded to 512 simultaneous Dolby Surround(TM)(R) channels.

Meanwhile, even more 3d engine mockup pictures appear.

Or maybe the board will be ready for sale by summer 2010!111
 

Offline Piru

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Re: Natami 3D-artist Interview
« Reply #1 on: December 16, 2009, 07:14:41 AM »
Quote from: JimS;534031
some people don't understand that a couple of guys in their basements don't have the resources of CBM's entire engineering department.

I agree. Most of them can be found from natami.net forum.
 

Offline Piru

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Re: Natami 3D-artist Interview
« Reply #2 on: December 16, 2009, 07:18:06 AM »
Quote from: AmigaHeretic;534035
Also, let us not forget a similar situation...
http://www.amiga.org/forums/showthread.php?t=19361&highlight=minimig+dennis&page=1
I have to say I was sceptical at first, too, but Dennis had something in his favor that Natami guys lack: Common sense and perspective.

Dennis knew very well that he had to cap the feature creep or he'd never finish the project.

Alternatively it's just that natami guys are suffering from second-system syndrome (after all they wouldn't want to just release yet another minimig).
« Last Edit: December 16, 2009, 10:35:27 AM by Piru »