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Author Topic: PS3 - X-Box 360 - Nintendo Revolution  (Read 10384 times)

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Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #44 from previous page: November 02, 2005, 07:38:53 PM »
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Having an equally fast GPU won't do it much good if the CPU can't keep it fed. Just looking at the early XBox 360 offerings, the difference in graphical quality between older single-threaded games (thus running on a single PPE) and games designed with the 360 in mind (like PGR3) is quite clear. Short of having the GPU do more work than it typically does, having a better GPU won't do much coupled to a weak CPU


Actually, I imagine the memory controller will be built into the gpu just like it is on the Flipper.  So it's the gpu's job to keep the cpu fed.  Having the extra cache also makes that easier.  So the bottleneck is not cpu.
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #45 on: November 02, 2005, 08:38:56 PM »
Well the Gekko in the GC was single core and single threaded.  The ATI Flipper has a memory controller built into it's packaging.  So was a DSP.  As we can see, it was a very efficient system.

http://news.zdnet.com/2100-9595_22-503797.html

I expect ATI's Revolution gpu to offer equivalent features.

...

Projected hardware manufacturing costs for 360 & PS3:
http://www.next-gen.biz/index.php?option=com_content&task=view&id=1497&Itemid=2
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #46 on: November 02, 2005, 10:25:41 PM »
Yes.
Deny, deny, deny is always the best defense when you have nothing meaningful to say.
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #47 on: November 03, 2005, 03:45:05 AM »
Yes he can buy a Mac-Mini on ebay and that's OK but buying a Gamecube on eBay for 1/10 that price isn't.  I wonder if it's hit him yet that Apple is going Intel next year?

Oh my, and installing OS 4 on that would also void his warranty.

Oh and when my 'Cube didn't turn on when I didn't solder my mod chip's power cable correctly.  I soldered it to a more convenient location and  - shock! horror! - it worked fine.
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #48 on: November 03, 2005, 12:48:07 PM »
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Lou:  People tout the PS3's SPU's for physics (and sound as there is no dedicated sound chip). It's process is in charge of managing those SPU's in addition to running PPC code.

Which is largely handled by the OS and dev tools.


These are consoles.  There is no OS and 1st gen dev tools are usually incomplete or not yet optimized.

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Interesting how you suggested that Revolution could have a physics processor with 32MB of RAM, unaware that this would give you the same programming challenges as the PS3.  Of course, Nintendo is smart enough to handle these challenges, and Sony and Microsoft are not.


If you read what the PPC core in the cell is doing, it is managing what instruction get sent to what cores.  That is one task Revolution's cpu won't have to worry about.  Hitting a dedicated chip with it's own memory bank to execute from requires no resources once the memory has been moved to that bank.  It's not about programming challenges but about cpu time.

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Lou:  You are going off topic. If you want to talk about a Gamecube as an OS4 platform, go to my thread or the Hyperion news post.

Oh, this is hillarious.  Remember when, in the middle of your PPC Amiga Real Cheap thread, you started arguing about whether the Game Boy Player was an emulator or not?  Yeah, let's diversify the thread even more by bringing other Nintendo products into play (based on ARM processors, no less).


yes, take things off topic of this thread.
that started with a discussion about creating an IDE interface that used the high speed parralel port just like the GBA player did

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Lou:  These specs come from developers...and I've seen similar specs in a printed magazine.

Which one?  What were their sources?


Electronic Gaming Monthly in print coming from "off-the-record" developers like the arstechnia article did

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Lou:  I don't see them coming out with a slower GPU than the Xbox because it's coming out almost 9 moths later.

Even though the price points are different?


You think the price difference is going to come from one individual component?

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Didn't Nintendo already conceed that Revolution will be less powerful than XBox 360?


Yes and as I said before, on paper a 3-core or single with 7 spu cored cpu @ 3.2GHz will outperform a 2.5 GHz cpu.  So buy one of those and be happy.

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Lou:  Deny, deny, deny is always the best defense when you have nothing meaningful to say.

Or in your case, ignore, ignore, ignore.  You seem to be giving fewer and fewer rebuttals when people point out problems in your technical explanations, such as with the branch prediction issue.  Oh, you'd like to forget that altogether and start up a new argument about how memory is handled in Revolution, which is more difficult to prove, in either direction, at this point in time.


When there is more information to be said it will be.  But you coming here and personally attacking every statement I make is what makes you exactly what I say you are.

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Lou:  Yes he can buy a Mac-Mini on ebay and that's OK but buying a Gamecube on eBay for 1/10 that price isn't.

If Gamecube is to be used as an officialy licensed platform for OS4, as you pointed out in that other thread, you wouldn't be able to make a system yourself from eBay parts.  Also, if you remember, some of the prices you listed were for the cost a used hardware, such as your build price that included a $60 Gamecube.


The $60 price is from Electronics Boutique/Game Stop.  you can get them on Ebay for much less.  Yes and that makes it as useless as your $335 mac mini, right?  You bash me for quoting prices on ebay, then tout how you buy a computer on ebay.  A bit hypocritical if you ask me.

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Lou:  Oh and when my 'Cube didn't turn on when I didn't solder my mod chip's power cable correctly. I soldered it to a more convenient location and - shock! horror! - it worked fine.

You're lucky.  Amigans have been working with frankenstein solutions for so long, I'd think they would be looking for a platform where modding isn't required.

I found it amusing when you said you would return the Gamecube to Wal-Mart to get a replacement if you couldn't get it working again.  So much for worrying about the warranty.  :-)

But, hey, if you break your Gamecube, it's cheap to replace, isn't it?


Yes it is.   I'm not looking to make Nintendo a profit.  I'm just looking to use it for my own purposes.  You have a problem with that...oh well.

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coldfish:  With the 'mini, why bother with OS4 when you have OSX?

Curiosity.  OS X has been a mixed bag so far.  I won't get into any more detail, lest Lou yells at me for getting off topic.


Curiosity?  Could that be the same reason I'd like to see an Amiga OS on Gamecube?

Oh and when you mentioned other potenital platforms in my thread, I called them off-topic because they either weren't PPC or weren't cheap.  Just to set the record straight.

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coldfish:  I understand the fun aspect of using the 'cube as a hobby box, and hats-off for being inquisitive and exploring, but it really isn't the solution to next-gen Amiga computing.

My biggest problem with Lou in that "other" thread, is that he was touting the machine as a next-gen system to run OS4.  As the bad comments began to roll in, he changed his argument to suggest that it would be an improvement over the classic line of Amigas, and could run AROS, which already runs on very cheap and diverse PC hardware.  However, he still compares the price of a modded Gamecube you have to build yourself to a brand new AmigaOne.  Obviously, not a very fair technical or functional comparrison by any means.


Your real problem is that your sole existance for posting on this site is to attack even the most obscure points of any statement I make.  You really need to leave the sticks of Bellingham more often.

In my thread, I always said I would prefer a licensed product.  A licensed product that could include an inexpensive addon (though if Eyetech make it, it would cost as much as an A1) similar to the Gameboy Player that gave you the intefaces the GC naturally lacks such as USB or IDE.

I love how you take individual comments and regurgitate them out of context (and out of topic for this thread) to paint your skewed picture of me here.  You put words in my mouth saying I have a problem with 360 or PS3 developers.  I said no such thing.  Articles I and others have posted clearly state that optimizing 3rd party software that will be released on all machines will not happen.  Only exclusive titles will have optimization at first.

Now people can see why right away in this thread I called you an I.A.C. - I already knew what you were trying to do.  You want to critisize my AOS on GC idea, do it on my thread.  The topic here is PS3 - XBox 360 - Revolution.  By the way, as these are PPC platforms they are "on-topic" in my thread.  However, I don't consider the 360 and PS3 as absolutely affordable for the sake of installing a hobbyist OS...word's still out on Revolution.

And that's what you don't understand.  If people want to shell out $500-$1000, they want to get their money's worth.  No one is going to do that for something unproved like OS4.  $200 - maybe, $500 - not worth it.  So as getting the GC to be a computer is a hobby and can be done inexpensively, that is the main point of my thread.  This is further made a possibility by Hyperion's own statements on the new website.

When I first started that thread, it was just an idea.

JUST AN IDEA

Then the idea was attacked right away by trolls such as you.  I did some research and over time came up with possibilities and solutions to counteract most of the criticisms.  In the end, I believe I have succeeded.

I went out bought some good CHEAP parts:
$12 ps/2 keyboard adapter for Gamecube (new from ebay)
$50 mod chip (qoob Pro, new from www.modchipworld.com )
$23 broad band adapter (used on ebay)

and installed Linux on my Gamecube.  Nobody paid me to do it.  I am not trying to make money from it.  I did it just to say "if this can work why not some form of AOS?"

I also went out and bought a Super Smash Bothers bundled Gamecube.  Why?  Because I wanted Super Smash Bros Melee and knew that my Rev A Gamecube was worth more than the one included in the bundle.  If I messed up that, I could always return it.  You can knock me for that, whatever, it's just plain smart shopping.  So take out the cost of a game I wanted to buy anyway (as it's the #1 selling game on the Gamecube - period) and a new Gamecube cost me $79.

$164 total for a "hobby" is something I didn't mind doing.  If I had to spend much more than that - would it have been worth it?  If I had bought an A1, I'd have a $1000 PPC Linux system.  I'd much rather have a $164 PPC Linux system.

By the way, in my thread, I asked if you were a descent solderer and asked to you come by and install my mod chip for me.  You declined.  Now, are you going to say I have no proof that Linux is able to run on one of my Gamecubes because you've never seen it?  You can take the 40 minute drive from Bellingham to Fall River and I will boot into Linux for you in the 5 seconds that it takes from the time I turn on my Gamecube.
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #49 on: November 04, 2005, 11:11:57 PM »
http://www.hollywoodreporter.com/thr/article_display.jsp?vnu_content_id=1001393147

Interesting comments from Sony CEO.
Looks like they want to control your livingroom more than MS does. Also PS3 won't see US shelves for a year...but March in Japan.

Reggie talks Nintendo's future: http://cube.ign.com/articles/664/664495p1.html
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #50 on: November 11, 2005, 12:16:36 AM »
http://theconsolewars.blogspot.com/2005/11/can-xbox-360-pull-180-in-japan.html

360 poised to do better in Japan

Interesting sales figures for original XBOX in Japan that contradict unfounded claims by a certain poster on this in this thread who always dares me to provide proof but never feels the need to himself.

interesting read:
http://www.nintendorevolution.ca/11072005/09/montreal_and_the_revolution

source of the leaked specs of Revolution:
http://theconsolewars.blogspot.com/2005/09/han-solo-smuggles-revolution.html

Revolution will have Resident Evil 5
http://theconsolewars.blogspot.com/2005/09/revolution-will-have-resident-evil-5.html
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #51 on: November 11, 2005, 04:58:35 PM »
@koaftder

Well, when I get called a liar like this:

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adolescent wrote:
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lou_dias wrote:
About market size in Japan.  No one has bought an Xbox as the 360 is around the corner...but noone has ever really bought an XBOX in Japan.  Ever.  Didn't they break 100k units sold only this year?  And that's in 4 years of sales.


More "bullpoo" from you.  The Xbox has broken 100k units in Japan every year except 2004.  If you include the rest of Asia then the number is higher.


Then find this: http://theconsolewars.blogspot.com/2005/11/can-xbox-360-pull-180-in-japan.html
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Just a controller's throw from the pricey, upscale shops of Harajuku, the Lounge is part of Microsoft's effort to drive sales of the upcoming Xbox 360 in Japan, a market where its predecessor was humiliated. In 2002, Microsoft's Xbox (released in late February) sold 327,699 units in Japan. That same year, Sony's PS2 moved a whopping 3.7 million units. In terms of software market share, Xbox tallied a measly 0.5 percent, compared to 55.2 percent for PS2 and 12.4 percent for Gamecube. Even Sega's flagging Dreamcast outpaced Xbox, earning 0.8 percent of the software market. And things only went downhill from there. In 2003, Xbox sold about 97,000 units – only marginally better than the ancient PSOne (61,000) and JVC's WonderSwan Crystal (47,000). In 2004, that number dropped to about 40,000 – or, just 10,000 more than Nintendo's non-SP Game Boy Advance. Over this three-year period, Microsoft sold roughly 464,000 units in Japan, compared to 9.2 million for PS2 and 2.59 million for GameCube. It's no wonder that not a single Xbox game has ever managed to crack the Japanese yearly top 50.


I asked a question based on what I thought and got answered with an outright lie.  Meanwhile, I'm the only one that needs to justify what I say...go figure...

other than that, my post was quite on topic, so what is your issue with me posting now?
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #52 on: November 11, 2005, 05:30:07 PM »
and I'll concede that Xbox AVERAGED over 100k sales over the course of 4 years.

ps,
I hope the same added anti-aliasing effects happening on the HALO 1 + 2 so-called "emulation" happen with Gamecube emulation on Revolution...Resident Evil 4 is butt ugly (pixellated) in progressive scan mode on the GC...Metroid Prime 1+2 easily have the best graphics on that machine...
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #53 on: November 12, 2005, 05:04:29 AM »
Official XBOX recomp...oops "backwards compatability" list:

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Note: A software emulator is required for each original Xbox game you play on your Xbox 360™ console. Please check back for more details as we approach the launch date.


http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm

Bigger than I thought...but then again didn't Hyperion write a modest x86 emulator for inclusion in the A1 BIOS in like 800k?

Gee, if they were really emulating the hardware, would a separate "emulator" be needed for each individual game?

One company has gone on record to handing MS their source code.

Also Mark Rein of Epic Games "clarifies" his statements about Revolution's controller etc...
http://www.eurogamer.net/article.php?article_id=61668
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #54 on: November 12, 2005, 05:53:45 PM »
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MskoDestny wrote:
From a CNN/Money article:
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One thing's for sure: The Revolution will not support high definition video, a marked divergence from the path Microsoft (Research) and Sony (Research) are taking. And it's not something the company is re-thinking, despite the fervent hopes of some hardcore gaming fans.

http://money.cnn.com/2005/11/10/commentary/game_over/column_gaming/index.htm
[/quote]

that sucks stinky arse but 720x480p widescreen fully ant-aliased will look fine for 95% of the games.  The GC can do this resolution now and 480p is not considered HD.  I think their goal is to give you "Toy Story" quality graphics on your standard TV.  Where as on the other 2 in 720p, you'll still see polygons to some extent.

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One company has gone on record to handing MS their source code.

That doesn't necessarily mean anything. It's much easier to figure out why a particular piece of software is misbehaving in an emulator if you have the source code.


Right but the gist of the article is that MS is responsible for backwards compatability not the original developers.  All XBOX development was done in an XBOX specific Visual Studio so as long as MS can get the source code, they can recompile for the 360 as a downloadable program and just use the original disc for getting the audio and video data.
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #55 on: November 14, 2005, 03:26:43 PM »
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Another snag with the backwards compatibility system being employed between Xbox and Xbox 360 is that there's no way to transfer save data or downloaded content from one console to the other - and users will have to pay for premium content they already own on their Xbox a second time if they want to use it on Xbox 360.


That sucks for people who invested in that...what about game patches?

http://www.gamesindustry.biz/content_page.php?aid=12954
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #56 on: November 14, 2005, 05:25:21 PM »
While Sony has that patent, I don't think they will use it.  Otherwise the rental industry would crash.  Also, wouldn't the disc have to be re-writeable for that to happen?  That would cost way too much.

on the 360:
Also, I don't think people are gonna hack the 360 to play original XBOX games that are on their HD, unless they hack it to bypass copy protection and run a back-up of an original xbox game.  Also the article mentions something that leaves open a major security vunerability...people can burn upgrades to disc and execute that code?  That's insane but will make the 360 the "hacker's" choice with a quickness.

Gotta love Microsoft's security...
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #57 on: November 14, 2005, 10:49:32 PM »
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c64_d0c wrote:

sorry to wake you up and burst your dream bobble, but the rental industry as you know it, was back in the n64 and ps1 time. sony dont make money on rentals and they sure dont care about the rental industry they dont benefit from. how they will get this patent to work i dont know but companies today pay anything to get their stuff protected. i am sure sony will have this protection, and making the games only work on the ps3 they are first read on. money aint the problem for sony, getting games copyed and lose money/control over them, that is a problem for sony. everyone knows that consol makers earn their money from games, not their consoles..


You are not bursting my bubble.  I don't care about how big the rental industry is.  The rental industry is indirectly responsible for sales.  Someone rents a game, they may decide to buy it.  Also, rental companies buy several copies on average of each game per store.  I wonder how or if that affects sales figures for software sales.

And as far as money comes from games not consoles.  You are wrong and you can read through the middle of this thread to figure out why.  The cost of including a recordable Blue-Ray drive would be astronomical for Sony.  They are only going to lose about $100 on the PS3.  If they included a recording BRD, they would lose several hundred dollars per PS3 sold -  and that's just plain stupid.  They'd be lucky to have the console break even 5 years from now.  So if they lose $200 per console and if they sell 100 million consoles like the PS2 did, they'd lose 20 billion dollars.  Good luck making that up in software sales.


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first of all you will not need to hack the hw to run older xbox games on the xbox360 it is all done in software. i see you mention major security vunerability, but you seems to forget this is a consol and not pc with winxp, there is a big diffrent. now that said i am wondering if you know the diffrent between a hacker and a cracker?... if not you better look it up. becouse the fud you are trying to spread you can keep for you self, you have no credibility whats so ever...

i sure hope the xbox360 will be the "hacker's" choice with a quickness. becouse that was the reason in the first place , why xbox become as popular it is today..



this is the vunerability I was talking about:
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Those without the Xbox Live service can download the software from Xbox.com and burn it onto a CD for loading onto the Xbox 360, or can request that it is delivered to their house for a shipping and handling fee.


If you can burn a cd and have the 360 execute code then the system is already open to hackers and crackers and I don't even care which one you are.  You can hack and crack the 360 all you want, it's no skin off my ass.

So chill out.  I have no credibility huh?  Well you are sounding like quite the rocket scientist.

UBISOFT announce FPS for Revolution in development
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #58 on: November 15, 2005, 01:00:53 AM »
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MskoDestny wrote:
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lou_dias wrote:
If you can burn a cd and have the 360 execute code then the system is already open to hackers and crackers and I don't even care which one you are.  You can hack and crack the 360 all you want, it's no skin off my ass.

1) You still have no proof that they're actually recompiling the games. Since this would be incredibly inefficient labor-wise, I find it unlikely that's what they're actually doing.
2) Even if they are actual executables, what makes you think the executables won't be signed with some ridiculously long key that would take who knows how many thousands of years to crack with current computing technology. If that's the case, this feature is no more exploitable than the console's ability to play video files provided by the user.


No, I have no proof they are recompiling just like their is no proof that they are not recompiling but why would they need a separate emulator for each game?  The evidence I have posted leads one to believe recompiling is what is happening.
http://www.gamers.com/?run=news&news_id=4379
What did they have to license from NVidia in order to emulate hardware that they own?  Could it be low-level library source code that needs to be recompiled for the ATI gpu?  

Also, I never said games don't make the bulk of money.  I simply said that not all consoles are sold at a loss. (Especially not Nintendo consoles.)

Also, to decrypt encryption, all you need is time.
http://www.joystiq.com/entry/1234000530067666/
Since all emulators will boot the same way, eventually you see a pattern and someone will figure it out because that is what some people like to do.  Also encryption and de-encryption isn't practical all the time when you need 100% cpu for the actual game.  Usually only save game data is encrypted to thwart the simple cheater that can edit the gamesaves in a hex editor.

Sony's games are secure because their drive format (BLUE RAY) is proprietary (hmmm...kinda like Nintendo...).  Though it will be mass-marketed...  Funny how people critisize Nintendo for it...  Sony is trying to control your living room more than MS.

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So if they lose $200 per console and if they sell 100 million consoles like the PS2 did, they'd lose 20 billion dollars. Good luck making that up in software sales.

While I also find it unlikely there will be a recordable BD drive in the PS3, your math is way off. Even if Sony did lose $200 per unit sold at launch, they wouldn't lose $200 on each console sold for the life of the console. The manufacturing costs drop dramatically over the life of the console.


If they lose $100 a console and expect to sell 20 million in a year...that's 2 Billion in loses.

I underestimated the $200 because with a recordable BLUE RAY drive, you actually put the losses much higher than $200 expecially if they expect to lose just over $100 now with just a player.
http://portablevideo.engadget.com/entry/1234000407066657
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By the time the reporter talks about the Cell processor they start sounding like Sony marketing cheat sheet, but they do make it very clear that the PS3 will apparently cost between $300 and $400 upon its debut, and that according to “a high-level studio executive,” the “PS3 is a subsidized Blu-ray player that will sell 20 million units. The first HD player will be on the market for $1,000. ... Sony will be selling them at a loss the first six months to a year just to get Blu-ray players out in the market.”


again, that's players, not recorders...

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I'm quite exited about the potential for XBox Live Arcade. The reduced cost associated with publishing a game via Live Arcade should allow for some interesting stuff to see the light of day that wouldn't have enough sales (or be too risky) to justify a full retail rollout.


Yeah, things seem to be moving to "online distribution".  Even Nintendo is going that way with the "virtual console" feature of Revolution.  Personally, I like a pretty box and printed manual.
 

Offline Louis Dias

Re: PS3 - X-Box 360 - Nintendo Revolution
« Reply #59 on: November 15, 2005, 08:37:17 PM »
about the Sony DRM issue:

http://www.ps3today.com/Blogs/News/hqs/blr_925.aspx

case closed.