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AuthorTopic: AGA to RTG patches  (Read 1449 times)

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Offline Acill

AGA to RTG patches
« on: December 11, 2002, 01:02:46 PM »
Does anyone know if there is a place or even if anyone ever made any AGA games patches to run on RTG equiped Amigas? I dont have an AGA machine, but my A3000 does have a Voodoo 3 in it which has worked awsome for all the RTG games I have tried.
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Offline JurassicCamper

Re: AGA to RTG patches
« Reply #1 on: December 11, 2002, 01:11:35 PM »
There was a Alien Breed 3D2 EXE released that allowed it towork on a Graphics Card.
I do hope some day AGA emulation get intergrated into the OS we we can seemlessly run AGA games on a graphics card.
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Offline DaveP

Re: AGA to RTG patches
« Reply #2 on: December 11, 2002, 01:53:21 PM »
Well there are two types of AGA games, the first type
is the ones that basically use lower level stuff like copper
lists and what-not or the blitter directly and the second type
goes through system library routines.

The first type will be a nightmare to produce some kind of
abstraction layer for - therefore it will never be done. Use UAE.

The second type can sometimes be made to work through
mode promotion software, which you can look for
on aminet. No gaurantees though.
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Offline Jupp3

Re: AGA to RTG patches
« Reply #3 on: December 11, 2002, 03:23:00 PM »
Actually "requiring AGA" might mean some different things;
1) 2MB ChipRAM required
2) 020 required
3) AGA graphics modes required
4) Required modes capable of displaying >64 colours (but not HAM6) used in (mostly) system friendly way

Of course it depends on software, what's actually needed, guess most require 1 and/or 3...