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Offline Louis Dias

Re: Xbox 360 Specification
« on: May 11, 2005, 04:37:52 AM »
The embedded graphics ram is why the Gamecube is a texturing monster and it only had 3MB.  ATI did the GC chip and has implemented it's features into newer chips.  This texture RAM lets the GC do texturizing in one pass vs. two on other chipsets.

Microsoft's X360 just copy's features from the PS2 and GC and throws in XBL and more power.  Even it's ram is coming from NEC who coincidentally is using Mosys memory that all the haters in this thread: http://www.amiga.org/forums/showthread.php?t=13903 shot me down for.  For more info see: http://cube.ign.com/articles/611/611577p1.html

Also, the specs listed have been questioned as to accuracy: http://www.gamesindustry.biz/content_page.php?aid=8571

The controller is plain and looks like a Dreamcast controller in a way.  Gee, lets stand it on it's side like the PS2, let's use all the same suppliers as Nintendo so we can actually make an efficient and profitable machine.  Gee let's include wireless controllers like Nintendo has announced.  Oh no, free-online play on Revolution, let's have a free and pay XBL service.

It's a "me too" console.  It will have less power than the other 2.  And luckily, Nintendo isn't showing it's entire hand yet.

I expect the PS3 to be like the PS2.  Difficult to program for in order to thwart piracy and over-hyped.  The PS2 was supposed to have way more power than it has ever shown.  Just like that demo of the 'CELL' shown in Feb.  The PS3 will not have a 10 core 4.6GHz version of CELL.  It's so new, I doubt an effiecient compiler will be around it's first year and a half.  Look at how long Intel's Itanium took to get a decent compiler written for it.

ATI is once again doing the Nintendo chipset which should outperform Microsoft's version.  Probably a 600MHz.  Afterall ATI got dissed in favor of NVidia the first time around.  IBM is once again designing Nintendo's processor with Special Nintendo mods (like the G3 Gekko's faster fsb and altivec instructions in the 'Cube).  I expect a multicore G5/6 that is 100% backwards compatible with it's G3 Gekko.  It's known and it works well.  Probably a 3 GHz and 600MHz fsb to match the GPU.

Nintendo has stated that Revolution will use the GC's api (developers keep costs down since the system is known already) and has also announced backwards compatability with GC software.  They felt this was a key selling point of PS1->PS2.  I agree.  Sony and MS have not announced backwards compatability.

viva la Revolution
 

Offline Louis Dias

Re: Xbox 360 Specification
« Reply #1 on: May 12, 2005, 01:00:32 AM »
Compare with this: http://www.gamesindustry.biz/content_page.php?aid=8658

from the wording, it seems each of the 4 cores will have it's own 128k L1 cache and they will share 512k L2 cache.

also, Revolution seems to have an extra 6MB of eDRAM (10 vs. 16) and a dual core ATI RN520.
 

Offline Louis Dias

Re: Xbox 360 Specification
« Reply #2 on: May 14, 2005, 06:25:18 PM »
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strobe wrote:
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IBM is once again designing Nintendo's processor with Special Nintendo mods (like the G3 Gekko's faster fsb and altivec instructions in the 'Cube).


WTF are you talking about?!

You make yourself look quite foolish when you say things like "altivec instructions in the 'Cube." As for the FSB, the reason the FSB sucks on the G3/G4 is due to the MAXbus.


And WTF are you getting pissy at me for?
http://www.anandtech.com/printarticle.html?i=1566 and
http://www.extremetech.com/article2/0,1558,29619,00.asp

The 'Cube's version has some SIMD instructions thrown in.  It's easier to say to the masses that it's altivec to get the point across.  And the 'Cube's bus is 165Mhz.  It can run at just over 200 but... http://news.zdnet.com/2100-9595_22-503797.html?legacy=zdnn

Also, I've seen pictures on a website that opened up the cube and found that the GPU was actually the 202.5 MHz version...later on in a more 'official' website, I saw pictures of the 162 MHz version...  Nintendo is tightly lipped about all their system's true performance.  It's own site lists: Main memory bandwidth : 2.6GB/second (Peak) yet other sites have said it can do 3.2...  Nintendo always downplays it's systems' true power and are still doing this even with Revolution...

That's a big problem on this site.  Everyone is ready to start a flame war over the slightest wording in a post... Sad...
 

Offline Louis Dias

Re: Xbox 360 Specification
« Reply #3 on: May 15, 2005, 10:04:13 PM »
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Waccoon wrote:
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I vote this Ironic Statement of the Year.


Hey, I was fighting back. :P

By the way, I agree with everything else you said...There is hope for you yet.  :D