The embedded graphics ram is why the Gamecube is a texturing monster and it only had 3MB. ATI did the GC chip and has implemented it's features into newer chips. This texture RAM lets the GC do texturizing in one pass vs. two on other chipsets.
Microsoft's X360 just copy's features from the PS2 and GC and throws in XBL and more power. Even it's ram is coming from NEC who coincidentally is using Mosys memory that all the haters in this thread:
http://www.amiga.org/forums/showthread.php?t=13903 shot me down for. For more info see:
http://cube.ign.com/articles/611/611577p1.htmlAlso, the specs listed have been questioned as to accuracy:
http://www.gamesindustry.biz/content_page.php?aid=8571The controller is plain and looks like a Dreamcast controller in a way. Gee, lets stand it on it's side like the PS2, let's use all the same suppliers as Nintendo so we can actually make an efficient and profitable machine. Gee let's include wireless controllers like Nintendo has announced. Oh no, free-online play on Revolution, let's have a free and pay XBL service.
It's a "me too" console. It will have less power than the other 2. And luckily, Nintendo isn't showing it's entire hand yet.
I expect the PS3 to be like the PS2. Difficult to program for in order to thwart piracy and over-hyped. The PS2 was supposed to have way more power than it has ever shown. Just like that demo of the 'CELL' shown in Feb. The PS3 will not have a 10 core 4.6GHz version of CELL. It's so new, I doubt an effiecient compiler will be around it's first year and a half. Look at how long Intel's Itanium took to get a decent compiler written for it.
ATI is once again doing the Nintendo chipset which should outperform Microsoft's version. Probably a 600MHz. Afterall ATI got dissed in favor of NVidia the first time around. IBM is once again designing Nintendo's processor with Special Nintendo mods (like the G3 Gekko's faster fsb and altivec instructions in the 'Cube). I expect a multicore G5/6 that is 100% backwards compatible with it's G3 Gekko. It's known and it works well. Probably a 3 GHz and 600MHz fsb to match the GPU.
Nintendo has stated that Revolution will use the GC's api (developers keep costs down since the system is known already) and has also announced backwards compatability with GC software. They felt this was a key selling point of PS1->PS2. I agree. Sony and MS have not announced backwards compatability.
viva la Revolution