Commodore John brought up Doom first. CommodoreJohn compared apples to oranges. He compred a game for a different genre (FPS vs TBS), made for a different platform, using a different engine, using a different type of gfx and produced in a different century.
Commodorejohn never compared Doom to anything. He used it as an example of a game having high quality assets under quite heavy constraints. I'm not sure where he compares it to any other game, so maybe you can point it out.
If you want to compare 2 games then you need to compare the latest versions don't you?
Sure, but since when is Doom 3 a version of Doom? It's a sequel, for sure, but "3" is not a version number.
Or at least versions from the same century?
Yeah, let's see if that is favorable to you.
Doom 3 came up because 1. he provided no size. 2. its the first thing in the list when I looked for Doom. None of that is my fault.
Right, so the fact that you didn't bother to look anything up before answering with an utterly invalid argument is not your fault. Fair enough, at least you agree that it was uninformed.
Either you are just playing dumb while painting yourself into a corner, or you didn't really read commodorejohn's post. Do you think the hundred-pixel tall sprites he wrote about was in a less than ten years old AAA title? It's 2012, not 1993.