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Author Topic: whdload trouble on the real amiga 1200  (Read 1586 times)

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Offline 3246251196Topic starter

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whdload trouble on the real amiga 1200
« on: May 02, 2006, 01:27:32 AM »
i am trying to get a game working which i do own.

now, until i get this product (which is really awesome, see link at bottom of page) i have to transfer using a 770Kb disk back and from Amiga.

that is not the problem though. the problem is when i use WHDLOAD (having copied it to the C directory) with jungle~1.slave it comes up with the error: NOT ENOUGH MEMORY AVAILABLE in LOADING jungle~1.slave

what i done:

- copied JUST the WHDLoad file (command file) to /C
- in stages i copied jungle strike's files to the amiga on my HD1 parition of the hdd
- "whdload JUNGLE~1.sla" i typed and then the mem error comes up

why?

-is it that JStrikes required more than 2Mb to run? i dont think so, i have ran it in on a normal 1200 before i think RIGHT?

-or, is it because of the naming conventions? i.e. the difference with the TILDES (~)...?
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Offline 3246251196Topic starter

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Re: whdload trouble on the real amiga 1200
« Reply #1 on: May 02, 2006, 01:44:31 AM »
http://www.whdload.de/games/JungleStrike.html
"AGA Game requires 2.0Mb chip mem (+2.3Mb other memory for preload option)"

just had a look at that. is ^^^ that the problem. basically, i need an accelerator card?

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Offline odin

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Re: whdload trouble on the real amiga 1200
« Reply #2 on: May 02, 2006, 01:48:12 AM »
Yep, WHDLoad'ed games typically move the diskimages/gamefiles to memory. Thus you need quite a lot more mem than if you would load from floppydisk.

Offline 3246251196Topic starter

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Re: whdload trouble on the real amiga 1200
« Reply #3 on: May 02, 2006, 01:54:15 AM »
okay. thankyou. just going to firstly wait for my PCMCIA AMIGA<>PC KIT to come through. then i need an accelerator card. thankyou eBay!
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Offline patrik

Re: whdload trouble on the real amiga 1200
« Reply #4 on: May 02, 2006, 06:48:40 AM »
@3246251196:

You could just buy one of these fastram-cards for the A1200 which as the accelerators fits in the trapdoor underneath. They are very cheap and will give you 4MB extra if you want to use the PCMCIA-port, otherwise they give 8MB. They usally come equipped with a SIMM-socket as means of adding the memory.

As an added bonus, it will also make your A1200 roughly twice as fast as in an A1200 with only chipram the 020 cpu is rather starwed on memory-cycles.


/Patrik
 

Offline 3246251196Topic starter

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Re: whdload trouble on the real amiga 1200
« Reply #5 on: May 02, 2006, 06:12:56 PM »
hey man. can you link me to this hardware

i have 2*4Mb (72pin) memory modules right here in my room

thanks...
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Offline 3246251196Topic starter

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Re: whdload trouble on the real amiga 1200
« Reply #6 on: June 03, 2006, 01:23:51 AM »
i wrote how earlier running a game with WHDLoad would jump. i.e. on JStrike - the loading scenes would all of a sudden black out (with the sounds blacking out too) - and it was said by someone it was to do with the fact that the HDD has to fetch the remaining data?

well, when i ran OS3.0 with Jstrike (4Mb FM) it worked without cutting out. Now i am running OS3.5 (4Mb FM [ exactly the same ]) but i am having cut outs again. why is this?

someone said, also, that there was a way to get WHDLoad to load the entire game into FM (they even linked me to the thing but i cannot find it))

thanks
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Offline Matt_H

Re: whdload trouble on the real amiga 1200
« Reply #7 on: June 03, 2006, 01:52:08 AM »
Those cut outs are called OS swaps. If the entire game's data can't be loaded into RAM, WHDLoad's "emulation" must be paused while the real data is read from disk.

Odds are that 3.0 left you just barely enough RAM to run without OS swaps. 3.5 has new OS modules that need to be kicked in, which use RAM rather than the existing Kickstart.

You can add the tooltype PRELOAD to the icon of any WHDLoad game to force it to load in all data to RAM, but if you don't have the space, it won't work.