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Amiga computer related discussion => Amiga Gaming => Topic started by: Fnac on June 22, 2003, 02:59:24 AM

Title: Command & Conquer on AMIGA
Post by: Fnac on June 22, 2003, 02:59:24 AM
Anyone interesting in pushing the porting to Amiga of this great game ?

Visit:
http://freecnc-sf.holarse.net/


fnac :-o
Title: Re: Command & Conquer on AMIGA
Post by: apj on June 16, 2022, 04:42:18 PM
It took me some time but here it is :

https://arcziii.itch.io/vanillaconquer
Title: Re: Command & Conquer on AMIGA
Post by: klx300r on June 17, 2022, 09:39:07 PM
damn that's cool stuff thanks for posting!  ;D
Title: Re: Command & Conquer on AMIGA
Post by: AndyFC on June 21, 2023, 05:38:40 PM
I'm posting to this thread to highlight it as so many more of us will now have hardware capable of running this.

I downloaded the latest version (you need to download the pack with Covert Ops for the latest executable) and it runs beautifully.

I have a PiStorm32 but the vamp version works for me, the NoVamp version brings up a yellow recoverable error.

Thanks for doing this game conversion for us
Title: Re: Command & Conquer on AMIGA
Post by: BozzerBigD on June 21, 2023, 10:17:12 PM
Can you play as Nod beyond Mission 1 now? The version I downloaded wouldn't load the assets for the second mission!
Title: Re: Command & Conquer on AMIGA
Post by: AndyFC on June 28, 2023, 06:51:57 PM
Can you play as Nod beyond Mission 1 now? The version I downloaded wouldn't load the assets for the second mission!
I tried this on the new version 1.3 and it's still the same, the assets can't be found. I'll comment on the itch Io page.
Title: Re: Command & Conquer on AMIGA
Post by: AndyFC on June 29, 2023, 07:32:46 PM
I tried this on the new version 1.3 and it's still the same, the assets can't be found. I'll comment on the itch Io page.

It's now fixed in the latest archive or there are instructions of which file to delete to fix with an existing installation; I've verified that deleting or renaming data/general.mix fixes it as far as getting to Nod level 2.
https://arcziii.itch.io/vanillaconquer
Title: Re: Command & Conquer on AMIGA
Post by: BozzerBigD on June 30, 2023, 03:05:15 PM
Thanks! I will try it when I get home!
Title: Re: Command & Conquer on AMIGA
Post by: BozzerBigD on January 19, 2024, 01:57:09 PM
@AndyFC

Having picked up the challenge to finally update VanillaRA to get the cutscenes working I've found that there is the following issue with the SDL versions of both the Tiberian Dawn and Red Alert ports:

On both games, although the FMV clips now play smoothly in the SDL ports (not under the -cgx version which stutters really badly and can crash if not skipped), sadly the ability to 'hotkey'/team units has disappeared! Movies but no unit groups!?!  This severely affects the gameplay!

Any ideas with this "new improved" version?!?

[EDIT] Yeah, as I suspected CTRL+No. Key sets the unit group and the number key selects the saved group, BUT ONLY WHEN PLAYING USING THE P96 -CGX VERSION THAT CAN'T PLAY THE VIDEOS SMOOTHLY OR STABLY!!!!

Any thoughts? Wasn't there some code that changed it to use Frogger to play the videos in the -cgx versions?

I also see in the RedAlert.ini file the following for the SDL keyboard code:

Quote
keyteam1=30^M

...with the number increasing by one for each new group! But what keys do you actually need to press and could I amend it so that it's CTRL+No. of unit to bind the units into a team and then just the number to recall the team?

In all honesty the old -cgx/P96 version was a lot more playable than the new one, with a better game speed when playing in Normal Mode on my CM4 based PiStorm32 (too fast now) and with the ability to group units albeit with no FMV movies!
Title: Re: Command & Conquer on AMIGA
Post by: BozzerBigD on January 19, 2024, 09:35:47 PM
@Thread

Ok, the bodge solution as far as I'm concerned is to have two versions of Vanilla Red Alert installed. I'm resigned to being stuck with the "lack of unit grouping hotkey" SDL version of Tiberium Dawn as I'm not faffing any more and I prefer Red Alert anyway!

The Solution to Red Alert not being feature complete (The Best of Both Worlds)
Install 1) Late March version I believe - Use -CGX version to actually PLAY the game with all hotkeys working and FMVs auto disabled!
Install 2) May 7th Version - Use SDL version to play the final few minutes of your saved game file from the -CGX version to see the FMVs of the end of the mission and the beginning of the next!

To play Install 1 with a CM4 PiStorm32, first you have to set the following in EmuControl to slow the game down in Normal mode!
First Disable Fast Cache
Then set the following sliders:
JIT inlining range = 7
Inline loopcount = 1
Leave the rest the same!

Cushty for now!  8)
Title: Re: Command & Conquer on AMIGA
Post by: BozzerBigD on January 20, 2024, 02:28:13 PM
@Thread

The important links for if/when you want to try these two great ports:

Tiberium Dawn Download Page
https://arcziii.itch.io/vanillaconquer (https://arcziii.itch.io/vanillaconquer)

Red Alert Download Page
https://artishq.wordpress.com/ (https://artishq.wordpress.com/)

Title: Re: Command & Conquer on AMIGA
Post by: Boing-ball on January 20, 2024, 06:28:26 PM
Thanks for the info and helpful advice 👍🏻
Title: Re: Command & Conquer on AMIGA
Post by: F0LLETT on January 22, 2024, 09:26:46 AM
Cgx version, just gives me hard guru. :(
Title: Re: Command & Conquer on AMIGA
Post by: AndyFC on January 22, 2024, 08:44:57 PM
An earlier release gave me the same behaviour. There were different executables for cgx and vampire and the vampire one worked for me but the cgx one always crashed...I assumed the exes were named incorrectly. Are you using the latest version?
Title: Re: Command & Conquer on AMIGA
Post by: Boing-ball on January 22, 2024, 11:04:52 PM
An earlier release gave me the same behaviour. There were different executables for cgx and vampire and the vampire one worked for me but the cgx one always crashed...I assumed the exes were named incorrectly. Are you using the latest version?

I thought you weren't into games? 🤔
Title: Re: Command & Conquer on AMIGA
Post by: AndyFC on January 23, 2024, 07:14:43 AM
Me, or F0llett?
Title: Re: Command & Conquer on AMIGA
Post by: F0LLETT on January 23, 2024, 04:01:26 PM
An earlier release gave me the same behaviour. There were different executables for cgx and vampire and the vampire one worked for me but the cgx one always crashed...I assumed the exes were named incorrectly. Are you using the latest version?

All latest stuff. CGX causes guru. Vampire exe runs, but no picture, guessing have to switch to RTG. Non Vampire causes guru to.
Be nice, if someone did a guide on running this from a vanilla 3.x install. As not every one is interested in AHI, RTG and stuff.
Title: Re: Command & Conquer on AMIGA
Post by: AndyFC on January 23, 2024, 06:03:33 PM
All latest stuff. CGX causes guru. Vampire exe runs, but no picture, guessing have to switch to RTG. Non Vampire causes guru to.
Be nice, if someone did a guide on running this from a vanilla 3.x install. As not every one is interested in AHI, RTG and stuff.

I normally play this game via the PiStorm's RTG, so I just did some messing around and by renaming the .ini file in the root folder I got the screenmode requester to display when I started the game. It only seems to run (for me anyway) in HiRes laced - I tried LoRes, LoRes Laced and HiRes (not tried anything higher), but is is slow on video and in-game. (in these other modes I can hear the audio, but just a black screen.)

The game saves the screenmode selected on first load. I need to re-download and compare a fresh install to my active one to see what changes are made to the .ini file.
Title: Re: Command & Conquer on AMIGA
Post by: BozzerBigD on January 24, 2024, 02:39:38 PM
@F0LLETT

Please try VanillaRA as the -cgx version seems to be more reliable. FMV video is unstable so skip with escape key.
Title: Re: Command & Conquer on AMIGA
Post by: F0LLETT on January 24, 2024, 04:27:32 PM
@F0LLETT

Please try VanillaRA as the -cgx version seems to be more reliable. FMV video is unstable so skip with escape key.

Never liked RA. Even though I finished them all.
Title: Re: Command & Conquer on AMIGA
Post by: BozzerBigD on January 25, 2024, 01:28:55 AM
Fine, each to their own but the -cgx version at least works for gameplay and can be tweaked to play at a normal speed on the PiStorm! As you say Tiberium Dawn only works with the SDL version with no hotkeys for unit grouping etc!
Title: Re: Command & Conquer on AMIGA
Post by: F0LLETT on January 25, 2024, 03:45:45 PM
Fine, each to their own but the -cgx version at least works for gameplay and can be tweaked to play at a normal speed on the PiStorm! As you say Tiberium Dawn only works with the SDL version with no hotkeys for unit grouping etc!

Spose Ill stick to my ROG Ally for this then.
Title: Re: Command & Conquer on AMIGA
Post by: AndyFC on January 25, 2024, 08:03:30 PM
I normally play this game via the PiStorm's RTG, so I just did some messing around and by renaming the .ini file in the root folder I got the screenmode requester to display when I started the game. It only seems to run (for me anyway) in HiRes laced - I tried LoRes, LoRes Laced and HiRes (not tried anything higher), but is is slow on video and in-game. (in these other modes I can hear the audio, but just a black screen.)

The game saves the screenmode selected on first load. I need to re-download and compare a fresh install to my active one to see what changes are made to the .ini file.

The default conquer.ini file has a line `ModeID=0` under `Video` when this is first extracted. On first run and a video mode selection this line has a value set. Just edit it and change it back to 0 to get the screenmode requester on next load.

The readme suggests the following screenmodes:
320 x 200 for RTG or AGA (PAL)
640 x 400 RTG
640 x 512 AGA

I run it in RTG at 640 x 480 (VGA)
Title: Re: Command & Conquer on AMIGA
Post by: BozzerBigD on January 25, 2024, 10:25:50 PM
@F0LLETT

ROG Ally? Argh, a poor man's SteamDeck?! Where's the fun in tht? Mouse and keyboard is where it's at for this!
Title: Re: Command & Conquer on AMIGA
Post by: BozzerBigD on January 25, 2024, 11:08:38 PM
Quote
The readme suggests the following screenmodes:
320 x 200 for RTG or AGA (PAL)
640 x 400 RTG
640 x 512 AGA

I run it in RTG at 640 x 480 (VGA)

And do the Hotkeys work for you in the SDL version of VanillaRA? It's hardly worth playing without grouping units as it's like going all the way back to the Dune 2 play mechanics admittedly with the box selection function added  Does the -cgx / P96 version work for anyone?
Title: Re: Command & Conquer on AMIGA
Post by: F0LLETT on January 26, 2024, 09:16:58 AM
@F0LLETT

ROG Ally? Argh, a poor man's SteamDeck?! Where's the fun in tht? Mouse and keyboard is where it's at for this!

Ha ha ha, you obviously have never seen or used one. Its a lot more powerful than the steam deck.

I have SteamDeck, pre-ordered (when it was announced). Its now fully customised with see-through RGB case, Magnetic analogue sticks, upgraded screen, 3TB of storage 2TB SSD and 1TB SD.
Partitioned with steamOS, Windows 11 and Batocera. All running sweet from a boot menu. Amiga'ing on it, is good. However ally is even better experience as you can run straight from WinUAE.

Ally, Have'nt really customised it. Only upgraded to 4TB SSD. Ally wipes the floor with Deck in terms of power and display. Plus the Armoury crate, is a cool bit of programming, that auto switches between gaming mode or windows mode for controls.

Anyway, taking this off topic. Original question still remains. A guide on setting this up to run on a vanilla install of 3.x.

It's hardly worth playing without grouping units as it's like going all the way back to the Dune 2 play mechanics

How did we ever manage, ;).

I remember, playing last level of duneII on my A600 for over 2 weeks. There was so many sprites on screen, game was running at 1 to 2 fps.
How I stuck it out, I dont know, lol.