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AuthorTopic: Article on writing an Amiga game  (Read 469 times)

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Offline Wilse

Article on writing an Amiga game
« on: December 19, 2014, 04:52:41 PM »
Apologies if this has been posted before but I've only just stumbled across it.

Snippet:
Quote
Today it’s hard to imagine game development without the mighty web. No one had even heard the word internet at the time. With the absence of YouTube’s tutorial videos, the learning curve for mastering a program was quite steep. And off course there was no forums to participate in so we’re developing our game “1993 Space Machine” more or less in isolation. The input we had were the games we played and the magazines we read. We were even unable to take any screenshots to examine graphics that inspired us. And with the old CRT monitors it was hard to look at details because of the bleed those screens had.

Since there was no email either we had to send floppy disks or VHS tapes to our publisher to show them what we were doing. Needless to say it was a slow process.

More here:
http://gamasutra.com/blogs/KristerKarlsson/20141205/231609/Making_a_game_in_1993.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29

Offline paul1981

Re: Article on writing an Amiga game
« Reply #1 on: December 20, 2014, 06:27:42 PM »
Enjoyable read. Thanks.