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AuthorTopic: Help with creating .raw sound files for F1GP  (Read 457 times)

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Offline AndyFC

Help with creating .raw sound files for F1GP
« on: March 18, 2014, 08:33:23 AM »
I'm in the process of creating a 2014 car set for Microprose F1GP and want to create new sound effects for the engine and car passes (three files in total).

I spent time sampling sounds form youtube videos and editing in audacity on Windows but the files are too large or just don't sound right in the game - they play too fast or sound like static, or the car pass ones just stop half way through.

Can I have any suggestions for how best to create and edit the samples please e.g. what bitrate, frequency etc? The only guidance I have in the F1GP editor is the maximum file size.

The one I'm happiest with is the engine but it needs some work as you can hear the repeat pattern.

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