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Author Topic: The First Annual Festive Amiga Game Making Competition  (Read 17427 times)

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Offline hbarcellos

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #14 on: December 11, 2009, 01:22:06 PM »
Well, I never made anything for amiga except very small cracks using AmigaMON and/or some weird stuff on Amos.
So, is there some C libraries somewhere to help game development? I would really like to use C. BTW, which is the best compiler? Sas C, Storm C, etc...
And, is there an easy way to use libraries to draw shapes, use bobs, collisions, double buffer and etc??
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline CammyTopic starter

Re: The First Annual Festive Amiga Game Making Competition
« Reply #15 on: December 11, 2009, 02:01:36 PM »
If you plan on writing an Amiga game in C, it might help to try and find the GameSmith package, which includes lots of examples for you to look through, compile and try for yourself.
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Offline rednova

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #16 on: December 11, 2009, 03:00:20 PM »
Amigo:

I would like to have a 'diploma' added to the prizes.
A certificate for 1st, 2nd and 3rd place and even runner up.
To me, a diploma is a very valuable prize.
Thanks!!!

rednova
-mobilis in mobile-
 

Offline Geit

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #17 on: December 11, 2009, 04:26:17 PM »
My contribution would be:



Motto: Grab all gifts, avoid confrontations with Santa and escape :)

Available for A1000, A500, A2000, A2500, A3000(T), A4000, CD32, Amithlon, MorphOS, AmigaOS4 and all systems I forgot! Download at http://www.geit.de :)

Merry Christmas!

 Geit
« Last Edit: December 11, 2009, 04:34:50 PM by Geit »
 

Offline Hans_

Re: The First Annual Festive Amiga Game Making Competition
« Reply #18 on: December 11, 2009, 08:35:47 PM »
Quote from: Beast96GT;533355
Two weeks?  I realize it's for Christmas, but for me, that's an unrealistic deadline--then again, I'm not native to Amiga programming (only usage during my high school years).  I think I'll try and do some more investigating and wait till the next one.  

-Beast


Have a look at Backbone or GRAC (links in one of the first few posts in this thread). They allow you to make games without having to do all the low level graphics and joystick/mouse bits. I tried Backbone years ago, and it was pretty easy to get the hang of.

I don't have time to take part myself, but good luck to all contestants.

Hans
http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project.
 

Offline Rebel-CD32

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #19 on: December 13, 2009, 01:02:52 AM »
I had this idea for one of those back-and-forth puzzle platformers like Dizzy, where you play a kid on Christmas going around town helping people and giving presents, but then I came up with a way different idea which I'm going to try instead, where it's up to you to literally save Christmas. If you fail, there can be no Christmas! You won't guess how, so you're going to have to wait until Christmas day to play it and find out.

Here are some helpful links for some source material to use, background tiles and sprites from thousands of games:

http://www.spriters-resource.com
http://www.bghq.com
Amiga user forever.
 

Offline CammyTopic starter

Re: The First Annual Festive Amiga Game Making Competition
« Reply #20 on: December 13, 2009, 06:24:15 PM »
Quote from: rednova;533408
Amigo:

I would like to have a 'diploma' added to the prizes.
A certificate for 1st, 2nd and 3rd place and even runner up.
To me, a diploma is a very valuable prize.
Thanks!!!

rednova


This is an excellent idea! A certificate for each winner and contestant would make a neat addition to the prizes, I'll definitely add this. Are there any graphic artists out there who would like to lend a hand to designing some Annual Festive Amiga Game Making Competition certificates?

I'm looking forward to playing Geit's Christmas edition of his excellent Boulderdash game on Christmas day! If anyone doesn't know, Geit has written some awesome Amiga software including the incredibly useful Meridian mouse-gesture commodity. Check out his site if you haven't already.

I'm still trying to get a couple of extra prizes added to the pool. I'm just waiting for a couple of replies, and with any luck we might have an extra gadget or some software to add.

If anyone has any Amiga stuff they'd like to give away for Christmas and aren't sure who to give it to, why not consider giving it away as a prize for the hard work put in by these dedicated Amiga users rushing to get part of a game made in time for Christmas? It would be nice to show some support, and might encourage more people to join in.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
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Offline mailman

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #21 on: December 13, 2009, 07:09:12 PM »
Quote from: Geit;533418
My contribution would be:

Motto: Grab all gifts, avoid confrontations with Santa and escape :)



Cool! I am looking forward to it.
 

Offline hbarcellos

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #22 on: December 13, 2009, 11:10:29 PM »
Anyone knows if there's something in Windows that could be "source-code" compatible with AMOS? - I found this: http://www.sdlbasic.altervista.org/main/

Maybe some early blitz basic windows version could be source compatible with latest Amiga versions? Anyone knows that?
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #23 on: December 13, 2009, 11:48:34 PM »
Quote from: hbarcellos;533760
Anyone knows if there's something in Windows that could be "source-code" compatible with AMOS? - I found this: http://www.sdlbasic.altervista.org/main/

Maybe some early blitz basic windows version could be source compatible with latest Amiga versions? Anyone knows that?

Nice find!

sdlBasic runs on BSD, MacOSX, Windows and on MorphOS.  It should be great to create some MorphOS games with from the looks of what has already been created with it.  From one of the screen shots, there appears to be a demo of Shadow of the Beast that was made to demonstrate scrolling capabilities using sdlBasic on MorphOS.
How are you helping the Amiga community? :)
 

Offline hbarcellos

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #24 on: December 14, 2009, 02:33:11 PM »
Actually my plan is much simpler: Code something on windows that I could run on an Amiga. Not using an emulator to CODE/Compile...
*OR* Where can I find a good tutorial to remember AMOS? and, how can I increase (if possible) amos editor resolution???
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline Geit

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #25 on: December 14, 2009, 03:39:31 PM »
Quote from: mailman;533725
Cool! I am looking forward to it.


Ahm, you may not noticed, but the game is already available :)

 Geit
 

Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #26 on: December 14, 2009, 04:05:47 PM »
Quote from: hbarcellos;533825
Actually my plan is much simpler: Code something on windows that I could run on an Amiga. Not using an emulator to CODE/Compile...
*OR* Where can I find a good tutorial to remember AMOS? and, how can I increase (if possible) amos editor resolution???


I don't think you will find anything source code compatible with AMOS on Windows.  Sorry I did not answer your question in my first reply to your posting.
How are you helping the Amiga community? :)
 

Offline Fester

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #27 on: December 14, 2009, 05:13:30 PM »
Quote from: hbarcellos;533825
Actually my plan is much simpler: Code something on windows that I could run on an Amiga. Not using an emulator to CODE/Compile...
*OR* Where can I find a good tutorial to remember AMOS? and, how can I increase (if possible) amos editor resolution???


I think if you search back2roots for "AMOS", you might find something.

As for this game competition, I interested. I'll try and submit something...
 

Offline AmiDARK

Re: The First Annual Festive Amiga Game Making Competition
« Reply #28 on: December 14, 2009, 05:33:07 PM »
Hi Everyone,
I just take part to the forum now because I wanted to tell a small note concerning this competition.
 
Firstly, I want to thank the "creators" of this competition. It's alwayss cool to see a competition for Amiga World :) As usually, there are no one ..
 
But, to be honest, I think this competition is a "shot in the water".
As I said from previous posts, the objectives were to try to revivify the Amiga coding community ... and to bring new products to Amiga World ... But where is the real interest of bringing games that will be only used for ... "emulation" ... Or, if they're compatible with AmigaOS4, MorphOS or Aros ... They will not use the technology available for these Amiga... computers ... So, the games developed for this competition will bring nothing new to Amiga .. only things that already exist thousand times ...
And these games will not attract anyone to the Amiga World because it does not show what new Amiga's can do
So, this competition will bring ... nothing to the Amiga World ...
It's a good idea for retro gaming competition ... but will be useless for actual Amiga World ..
 
I just wanted to give my opinion on the subject.
 
EDIT : However, I'll try to submit something Amos+Asm made ;)
 
Kindest Regards,
AmiDARK
http://www.amidark-engine.com
« Last Edit: December 14, 2009, 05:36:17 PM by AmiDARK »
 

Offline mailman

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #29 from previous page: December 14, 2009, 05:50:12 PM »
Quote from: Geit;533834
Ahm, you may not noticed, but the game is already available :)


But I am looking forward to the XMas skin ;) If it is available too, I must have missed something...