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Author Topic: AmiQuake - new 68k Quake Port  (Read 10694 times)

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Offline NovaCoderTopic starter

Re: AmiQuake - new 68k Quake Port
« Reply #44 from previous page: October 14, 2012, 05:58:21 AM »
Quote from: Cosmos;711361
Have you included the asm parts of the Frank Wille Quake version ?

No not yet but I might do it in the future if I can get it working
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline Cosmos

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Re: AmiQuake - new 68k Quake Port
« Reply #45 on: October 14, 2012, 06:03:09 AM »
I cannot get working Frank Wille Quake port on my 1200 under AGA : cannot open screen or something like that...

Offline NovaCoderTopic starter

Re: AmiQuake - new 68k Quake Port
« Reply #46 on: November 18, 2012, 10:36:53 AM »
Video time again, this will be my last release for a while as I'm now working on a new AGA project (more details soon I hope).

AmiQuake V1.10


Future plans:  

When I get the time I'm going to try and back-port some Quake 2 updates which may give it a little more (the Quake 2 engine was based on Quake 1).

I also want to stop it leaving all the dead body parts there for ever, currently by the end of the level you are tripping over severed heads which can't be helping the frame-rate.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline lionstorm

Re: AmiQuake - new 68k Quake Port
« Reply #47 on: November 18, 2012, 01:46:59 PM »
thats waht I like in old games : dead bodies ! now even with all the horsepower of cpu, dead bodies disappear after a few seconds, which is unrealistic and bad in my opinion...
even worse is the respawn of these same enemies...
I understand it is to have something playable on our miggys but in general I find this crap !
 

Offline yssing

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Re: AmiQuake - new 68k Quake Port
« Reply #48 on: November 18, 2012, 03:56:32 PM »
Quote from: Cosmos;711366
I cannot get working Frank Wille Quake port on my 1200 under AGA : cannot open screen or something like that...


I get the same error, odd, because I have played it on my a1200 before
 

Offline NovaCoderTopic starter

Re: AmiQuake - new 68k Quake Port
« Reply #49 on: January 31, 2013, 10:37:32 AM »
Version v1.11 on it's way to AmiNet now...

This is a video I just took of of how it now plays on my 1200 -> a video

This is the last update I'm going to do this port of Quake, my next version will include back-ported code from Quake 2 AGA (because the Quake 2 code looks prettier).
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline cunnpole

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Re: AmiQuake - new 68k Quake Port
« Reply #50 on: January 31, 2013, 10:52:19 AM »
Awesome work. If only ID had put in the effort back in the 90s, I wouldn't have bought a PC. Can I suggest you get a tripod for the camera though :crazy:
 

Offline NovaCoderTopic starter

Re: AmiQuake - new 68k Quake Port
« Reply #51 on: January 31, 2013, 10:54:03 AM »
Quote from: cunnpole;724777
Awesome work. If only ID had put in the effort back in the 90s, I wouldn't have bought a PC. Can I suggest you get a tripod for the camera though :crazy:


Yes I do need to get a decent camera, my silly mobile phone is not up to it.  I was thinking about getting one of those Hero Cams.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline cunnpole

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Re: AmiQuake - new 68k Quake Port
« Reply #52 on: January 31, 2013, 11:02:26 AM »
Quote from: NovaCoder;724778
Yes I do need to get a decent camera, my silly mobile phone is not up to it.  I was thinking about getting one of those Hero Cams.


Get the 4K (4096 x 2160) version :) you might need to sell a few organs first though... I use £40 1080p usb webcams cos I'm a cheapskate
 

Offline Abu the monkey

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Re: AmiQuake - new 68k Quake Port
« Reply #53 on: January 31, 2013, 10:52:05 PM »
this may sound dumb, but do you have both PAL & NTSC monitor drivers in Devs/Monitors? cos it works ok for me unless one of them (and it can be either) is removed... ie. selecting NTSC will not work with out both the NTSC & the PAL drivers pressent... this seems to be a bug in GUI as I have started it in PAL on a PAL A4000 from Shell with no monitor drivers in Devs.
« Last Edit: January 31, 2013, 11:06:27 PM by Abu the monkey »
 

Offline Abu the monkey

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Re: AmiQuake - new 68k Quake Port
« Reply #54 on: January 31, 2013, 11:12:10 PM »
Quote from: Cosmos;711366
I cannot get working Frank Wille Quake port on my 1200 under AGA : cannot open screen or something like that...

you need both the PAL & NTSC  monitor drivers in devs/monitors if you launch it from the gui.
 

Offline Cosmos

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Re: AmiQuake - new 68k Quake Port
« Reply #55 on: February 02, 2013, 06:57:30 AM »
Quote from: Abu the monkey;724858
you need both the PAL & NTSC  monitor drivers in devs/monitors if you launch it from the gui.


Yes, you'r right ! The game is running now !!

Offline Lurch

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Re: AmiQuake - new 68k Quake Port
« Reply #56 on: February 02, 2013, 07:40:10 AM »
-=[LurcH]=-
A500 Plus Black 030@40MHz 128MB | A1200T 060@80MHz 320MB | Pegasos II G4@1GHz 1GB  | Amiga Future Sub
 

Offline paul1981

Re: AmiQuake - new 68k Quake Port
« Reply #57 on: February 07, 2013, 12:07:54 AM »
Just read your post on EAB that says HSMathLibs are required for best performance. Can you confirm this? Seems to run pretty good on my system without them! :cool:
I was going to purchase these libs at some point anyway for use with VistaLite. How much of a boost does it give to AmiQuake?
 

Offline NovaCoderTopic starter

Re: AmiQuake - new 68k Quake Port
« Reply #58 on: February 07, 2013, 12:28:46 AM »
Quote from: paul1981;725617
Just read your post on EAB that says HSMathLibs are required for best performance. Can you confirm this? Seems to run pretty good on my system without them! :cool:
I was going to purchase these libs at some point anyway for use with VistaLite. How much of a boost does it give to AmiQuake?

It's funny, I only noticed that that made a difference because I've just swapped to a Blizzard 1260 and didn't have them running.

Yes purchase those libs, they don't cost much and it's always nice to support 68k developers.

The actual speed boost to AmiQuake in terms of FPS is very small but it makes a big difference in the rotation speed so makes the game feel much better to play in my opinion.
« Last Edit: February 07, 2013, 01:41:20 AM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline Cosmos

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Re: AmiQuake - new 68k Quake Port
« Reply #59 on: February 07, 2013, 08:32:06 AM »
Something (hardware ?, software ?) is wrong with Quake on our Amiga Classic...

Please watch this video (Quake on Atari Falcon with CT60@100 in 320x200 256 colors) :
http://www.youtube.com/watch?v=gXHkx4k1mkQ

The game run very very much faster with the optimised routines from Frank Wille (Quake68k)


;)