restore:get as many people as possible, i mean it wont be very fun for 1 gfx guy to do all..., get as many as possible and let them discuss some sort of an style/type , its not that hard to merge such but what is hard is to make people work alone.. just a tip
Yeah, that's alot of work for me to do. One thing you have to know about conceptual sketches is their just pictures for the modeler to go by.
Since you want to do it like HII, you're going to have to make sprites for each model; that's armor, weapons, people, etc. Each one will have to be modeled, animated and then converted to 2D. I'm not much of a modeler, I'm a graphic artist/web designer. I never had the patience to learn 3D.
First things, first. You need a Mission Statement, explaining a brief summary of the game's storyline, console commands, etc. This will be the starting point for everyone involved. Believe me, the last thing done in a game design is the music. As rich as it is for the environment, a game can exist without music.
Once the concept is on paper, you need a coder to build the engine. That is the most integral part of the game. Can't have a good game, without a killer engine. You have to know that if you have dragons, will they be able to fly and things such as these. It's a lot of work to design a game.
You also need to flesh out a storyline too. It won't do much good if I envision Ogres having 4 arms, whereas you think they should have two. The more I know about the world's background, the more I can design characters to fit the world.
This game is VERY early in the design stages. It won't do much good to draw character designs, if we can't get a coder on board to design the engine. Think small, start slow and be patient. We can make this game a reality, but we're all working in our spare time, so it's going to take even longer.
Oh, and if this is just a simple clone of another game, it's not worth doing. It has to have something that stands out from all the other games. Bullettime was what made Max Payne stand out from the others. Duke Nukem had colors and graphics never seen during it's time. This project won't be out for a least a year and that's if we all invested our spare time into this, disregarding our significant others in the process.
In theory, it could be quite sound, but I like getting laid, so start small. Find the people to head the core of the project. Once the people are in place, the rest will eventually fall together.