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Author Topic: New Sonic the Hedgehog Amiga Fangame Project  (Read 6971 times)

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Re: New Sonic the Hedgehog Amiga Fangame Project
« on: June 25, 2008, 11:01:50 PM »
If I had the time I'd give it a go... a game like Sonic is a rather simple game engine... If someone has all the GFX then it would be really easy to put together, would take a fair bit of time though...

-Edit- Thinking about it, Bitz2 would be perfectly able to make this game..

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Re: New Sonic the Hedgehog Amiga Fangame Project
« Reply #1 on: June 26, 2008, 11:21:17 AM »
Quote

Reynolds wrote:
Quote

Flashlab wrote:
The things that make Sonic a great game are speed and the loops IMHO. Those things won't be able with Backbone or Amos. Without those I'm afraid this project won't be anything more than nice try but no sigar.


"They said: There will never be fast texture-mapping engine available on Amiga, due to HW limitations."

...   ;-)


Well they were sort of right... you need a massive CPU to do all the GFX work and then pump the GFX into the Frambuffer... I remember Gloom was OK on my 030 A1200... but to be really honest, by that time, A cheap PC was already better...

Using AMOS or Backbone (not that I've actually used Backbone), is not really possible... I could probably get something together using AMAL... but ASM, C or better still Blitz2 would give better results and be easier.