I can't speak to various expansion manufacturers but I think a lot of the user-base back then was "Anything but x86", so by that logic PPC was "good" and x86 was "bad",
After commodore management (and to a certain extent the commodore engineers) had almost killed the Amiga's chances of being successful, the "Intel Outside" crowd came in and finished it off.
Hombre released in 1993 would have given the PS1 or Saturn a run for it's money, but by then Amiga had lost the price/performance war with PC's.
To take on the PC market they would need an x86 and an off the shelf graphics & sound chip with PCI slots, to differentiate they could have built a custom north/south bridge that abandoned PC architecture for something a bit more Amiga like. You could build backward compatibility for copper/blitter/paula etc registers in the chipset, leaving legacy applications running on a simple 68k emulator.
and what they didn't get was that Motorola's tradition of not supporting previous architectures and instruction sets in follow-on CPUs meant that the PPC was just as alien as an x86 system would have been.
Motorola licensed PPC in from IBM, so it was always going to be different to 68k.